Age | Commit message (Collapse) | Author |
|
|
|
|
|
uploader has
|
|
|
|
|
|
* Changed title.
* Added hints at the top.
* Minor layout fixes.
|
|
Cycle floater.
|
|
|
|
Populate combo boxes *before* accessing them.
|
|
Region/Estate floater.
|
|
handling.
|
|
Done:
* Creating new local day cycles.
* Editing existing local day cycles.
* Deleting day cycles.
To do:
* Editing region day cycle, dealing with skies in region scope.
* Handle teleport while editing a day cycle.
* Update UI when a day cycle or sky preset gets deleted.
* Make the time ctrl increase/decrease consistently.
|
|
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
|
|
|
|
|
|
|
|
|
|
|
|
(wow, super fast so far)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
|
|
|
|
The LLDir base class method will now be used instead. The handling of the mask
parameter was inconsistent between the two implementations, and the failure
to remove the old method was probably just an oversight.
|
|
|
|
|
|
|
|
|
|
|
|
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
|
|
|
|
|
|
|
|
|
|
revert region setting to fixed sky.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|