Age | Commit message (Collapse) | Author |
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to rebake.
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button or not.
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pushed, and removing unused code.
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for the current region.
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Stand/StopFlying buttons. Also, parenting the buttons to the toolbar UI elements.
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<offset, length, fulllength>.
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navmesh debug window was closed. Minor code cleanup.
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dictionary was reselected
The user's custom dictionary and ignore list are now independent of the primary dictionary.
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Pretty straightforward. Still don't like how I'm managing
the options block. Struct? Accessors? Can't decide. But
the options now speed up the unit test runs even as I add
tests.
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the rebake button to be drawn ontop of splash screen.
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disabled.
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without downloading the navmesh binary.
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log on exit.
With much trial-and-error, cleaned up the banner on the texture console and made everything
mostly fit. Added global cache read, cache write and resource wait count events to the
console display to show if cache is working. On clean exit, emit a log line to report
stats to log file (intended for automated tests, maybe):
LLTextureFetch::endThread: CacheReads: 2618, CacheWrites: 117, ResWaits: 0, TotalHTTPReq: 117
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is only one button
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now.
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Beefed up the metrics gathering in http_texture_load to get memory sizes and
cpu consumption on windows (still need to implement that on Mac & linux).
Ran runs with various idle loops with sleeps from 20 ms down to pure spinning,
varied Block allocation size from 1504 to 2^20 bytes. 2ms/2ms/65540 appears
to be a good spot under the test conditions (Win7, danu grid, client in Boston).
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