Age | Commit message (Collapse) | Author |
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re-applying changeset b987077e9bbb as it was lost in the merge.
reviewed the original patch, appears valid.
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CR: davep
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LLAudioSource::hasPendingPreloads().
Couldn't reproduce the crash, but made defensive fix. Added check for NULL into for loop that iterates through mPreloadMap in LLAudioSource::hasPendingPreloads(). Such check is already present in similar situation in LLAudioEngine::startNextTransfer().
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anti-aliasing.
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though, fix just makes them stop trying after 5 retries when getting 499 or 500 status codes.
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revert if builds start failing.
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Added a revolutions factor to render cost calculations.
Adding revolutions will multiply your render cost based
on how much geometry is added, from 1x up to 4x
Code reviewed by Davep.
Wiki documentation updated.
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