Age | Commit message (Collapse) | Author |
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Still need to fix the problem with individual faces getting tossed around though. Will work on that tomorrow.
DRTVWR-583
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DRTVWR-583
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following promotion of DRTVWR-580
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found this warning found while working on SL-19999
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SL-19567: Mitigate glow banding
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enabled by default
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post-process buffers. Disabled by default.
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Ambiance (HDR) is 0
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SL-19992: Fix LOD assert
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LLMeshRepository::notifyMeshUnavailable is called on the highest LOD
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A New Material created in Inventory should be immediately usable.
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improvements can lead to perceived inventory loss due to cache corruption"
This reverts commit cf692c40b0b9f8d0d04cd10a02a84e3f697a2e99.
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DRTVWR-583
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SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
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prim in a link set gets a GLTF material ID update
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DRTVWR-583
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DRTVWR-583
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nearby (bad distance calculation)
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Incidental instrumentation and decruft.
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SL-5161 Hiding meshes that wait for skin data
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transparent until LoD switch.
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skin data
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editing legacy skies.
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Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
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