Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks | |
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | |||
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-12 | Merged in euclid_SL-12784 (pull request #31) | Dave Houlton | |
SL-12784 restore vertex color alpha contribution | |||
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton | |
2020-03-12 | DRTVWR-440 fix 'unreachable code' warning-as-error when buildin /Od | Dave Houlton | |
2020-03-10 | Merged in SL-12779 | Andrey Lihatskiy | |
2020-03-10 | Merged in SL-12171_srgb_linear_fix (pull request #29) | Michael Pohoreski | |
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | |||
2020-03-10 | SL-12779 [EEP] Fix for cropped buttons in 'Edit Day Cycle' floater | Andrey Lihatskiy | |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy | |
2020-03-10 | Merged in SL-12592 (pull request #28) | Dave Houlton | |
SL-12592 prevent unintended opaque-ification of alpha-blended materials | |||
2020-03-10 | DRTVWR-440 Add compile switch SHADER_CRASH_NONFATAL to prevent app exit on ↵ | Dave Houlton | |
shader failure | |||
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵ | Dave Houlton | |
component | |||
2020-03-10 | Merged in SL-12574_srgb_linear_fix (pull request #26) | Michael Pohoreski | |
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Merged in davep/BUG-228263 (pull request #25) | Dave Parks | |
Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit. | |||
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Merged in davep/BUG-228263 (pull request #24) | Dave Parks | |
Fix for sky in wrong color space. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Merged in davep/BUG-228263 (pull request #23) | Dave Parks | |
Davep/BUG-228263 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-06 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Merged in fix for SL-9775 | Maxim Nikolenko | |
2020-03-05 | Merged in davep/BUG-228263 (pull request #21) | Dave Parks | |
Davep/BUG-228263 | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Merged in BUG-228263 (pull request #20) | Dave Houlton | |
BUG-228263, roll back several PRs that broke alpha blending Approved-by: Michael Pohoreski | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-03-02 | SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵ | maxim_productengine | |
be changed while a keyframe is selected. | |||
2020-03-02 | SL-12755 [EEP] The sky level dropdown is not disabled for folders | Andrey Kleshchev | |
2020-02-28 | Merged in SL-12638 (pull request #16) | Dave Houlton | |
SL-12638, further tweaking of normal-map lighting, add some de-saturation | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-27 | SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on ↵ | maxim_productengine | |
the Experience Profile after the llSetAgentEnvironment was used | |||
2020-02-26 | Merged in SL-12574 (pull request #14) | Michael Pohoreski | |
SL-12574 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-02-25 | SL-12574 Tweak sky to better match Windlight | Ptolemy | |
2020-02-25 | SL-12574 Cleanup inconsistent indentation | Ptolemy | |
2020-02-25 | SL-12574 Cleanup unused argument | Ptolemy | |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-25 | Merged in SL-12638 (pull request #13) | Dave Houlton | |
SL-12638, fix overly dark appearance of normal-mapped objects Approved-by: Andrey Kleshchev Approved-by: Michael Pohoreski |