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2025-08-07avatar list stepper adjustmentSecret Foxtail
Noticed later that the bottom scrollbar stepper was still slightly cut-off. Reduce list height again by 3.
2025-08-07panel_people.xml avatar list fixSecret Foxtail
Adding NearMeRange slider caused avatar at the bottom of the nearby list to be cut off. Fix by reducing height.
2025-08-07Make sure sed is installed on ArchErik Kundiman
Turns out it's not necessarily pulled by some other dependencies on a fresh Arch installation.
2025-08-07Don't show self arrivals/departuresErik Kundiman
2025-08-07"Hidden Region" if Discord location sharing is offErik Kundiman
instead of blank. The coords are hidden too, but the Party numbers are still shown, for consistency with TPVs' implementations.
2025-08-07Discord integration is enabled by default per specErik Kundiman
now that we don't need the user to authorise Discord SDK to have any access to the user's friends list, etc. (which are Discord Relationships related, and not needed just for Rich Presence).
2025-08-07Rich Presence w/o requiring access to friends listErik Kundiman
Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e "Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available." This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on. This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
2025-08-06panel_people.xml adjustmentSecret Foxtail
Add "m" after the NearMeRange slider distance.
2025-08-06Nearby tab sliderSecret Foxtail
Add slider allowing users to adjust NearMeRange
2025-08-06Retire MPVNearMeRangeSecret Foxtail
Use NearMeRange to minimize difference with SLv
2025-08-01Increase chance of arrival notification, correctlyErik Kundiman
Full (user) name should suffice for the chat log, as it's the one that is more of a reference anyway instead of display name. The other avatar's display name is still displayed on the header anyway. Seems like display names have higher chance of being empty, that we would miss it being logged/notified because of that. Also, now that we've optimised the avatars' positions' retrieval, the numbers can come later after some avatar arrives, that getting the position using the avatar's ID as the key would result in zero. In that case, rather than reporting wrong distances (like 403996.2), it's better to just skip distance information (it shouldn't matter that much anyway).
2025-07-31Optimise arrival & departure notificationsErik Kundiman
by not having extra calls to getAvatars. The avatars' positions member had to be moved to an object that is accessible from VOAvatar too, and that would be the global Agent. It makes sense too, that it's the object that keeps the positions of other agents. It even has a section for positions too.
2025-07-31Optimise nearby tab distance & arrival time implErik Kundiman
by not having extra calls to getAvatars, by avoiding unnecessary function overhead which actually make it possible to share some iterative code, and by piggybacking updateNearbyList and updateArrivalTime which is already done periodically though the range had to be lengthened to match nearby list range which is MPVNearMeRange instead of SLv's NearMeRange. Minimise differences from SLv too (arrival time really doesn't need to be updated *every* second.. every 5 seconds is just okay).
2025-07-30Update Discord Activity only when integration is enabledErik Kundiman
No need to check setting for the status change callback one, because getting there would need to be connected to Discord first, which in turn needs the integration to be enabled first.
2025-07-30Rename handleDiscordSocial to toggleDiscordIntegrationErik Kundiman
2025-07-30Remove updateDiscordActivity call in startup loopErik Kundiman
The State field (region & coords) is updated well enough without it now.
2025-07-30Assemble Discord Activity Details only onceErik Kundiman
by saving it to a static global string for reuse.
2025-07-30Use getAvatars already called for Discord Party numbersErik Kundiman
so we don't have to make any extra getAvatars calls just for this, as it's pricy in crowds, and we'll just be piggybacking `updateSpeakerList` and `updateNearbyList`.
2025-07-30Discord-related error handling/loggingErik Kundiman
plus delay saving Discord credentials to only after the access token is successfully updated on Discord, and try to disconnect from Discord when the integration gets disabled regardless whether there are credentials to delete or not and whether there's an access token to revoke or not.
2025-07-30Tracy visibility for looped Discord function callsErik Kundiman
As suggested by Andrey Kleshchev. They likely can get pricey so they need to be visible in the profiler.
2025-07-30Check Discord creds existence before getting tokenErik Kundiman
as suggested by Andrey Kleshchev, anticipating external factors such as user moving settings from another PC.
2025-07-30Cache bool setting retrievals in updateDiscordActivityErik Kundiman
As suggested by Andrey Kleschev. getBOOL and getF32 are expensive, so using `static LLCachedControl<>` is the way to do it in llappviewer.cpp.
2025-07-28Discord time elapsed not reset on region changeErik Kundiman
Time elapses right after viewer launch even before login. Plus parameter name change in header to make it the same as in implementation.
2025-07-28Discord Rich Presence: Hide name & connect to llappviewer.cppSecret Foxtail
Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp
2025-07-28Call updateDiscordActivity too in Discord initErik Kundiman
so when the user enables the integration after being logged in, the init can show the name and location right away.
2025-07-28Show Discord Rich Presence Activity PartyErik Kundiman
By setting CurrentSize to the number of people within chat radius, and MaxSize to the number of people within (MP's) near range.
2025-07-28Show display name too on Discord Rich PresenceErik Kundiman
Avatar name cache can be used right away upon login now after I moved the update call to the end of PRECACHE section in llstartup.
2025-07-28Update Rich Presence location on region changeErik Kundiman
I had to find a spot in source code where it doesn't cause a crash (it did in LLAgent::setRegion), but I'm not removing the one in llstartup.cpp because on login, the one in llviewermessage.cpp gets only the placeholder coords (10, 10, 10).
2025-07-28Location for Discord Rich Presence Activity StateErik Kundiman
I was going to use LLAgentUI::buildLocationString but there's no location format that shows only region and coords without having to have the parcel name empty, so I copied buildLocationString implementation in the case of LOCATION_FORMAT_NO_MATURITY but when the parcel name is empty. I had to make updateDiscordActivity check agent's ID and the existence of agent avatar pointer first before trying to set Activity Details or State, cause I like the "Show location" button be checkable not only after online when both the ID & pointer will have existed. I think this way is simpler than programmatically enabling the "Show location" button after the user is logged in. I put a trigger to Activity update somewhere after the user is logged in for now, not yet after a TP. The elapsed time gets reset whenever Activity is updated for now, but I'll try to make elapsed time extended instead. No Party for now, because I couldn't find a way to make a Party shown without showing its CurrentSize (I could still get away not showing its MaxSize by setting it to 0), so the State (location) is shown above the elapsed time, not on the right of it. I'll try to figure out to get some representative numbers for its CurrentSize & MaxSize next. Also no privacy on hiding the username for now, until the UI is ready.
2025-07-27Connect to Discord now through privacy tabErik Kundiman
Now the access token is saved the way passwords are saved, but without a username, so we can have some persistence without having to implement an OAuth2 backend server cause we would have to store those tokens there anyway still and that would even require more disclosure that the user token gets saved on a server, and it's just simpler to not go that way. Discord Social SDK doesn't have to have a helper for sending code to a custom server anyway, that we would have to have some asynchronous HTTP requestor ready. Show location check button gets enabled only when Discord integration is enabled, though it's not functioning yet.
2025-07-27Shorten Discord-related local variable namesErik Kundiman
and minimise difference from SL main.
2025-07-27panel_preferences_privacy tabsSecret Foxtail
Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml
2025-07-27Move Discord-related code to llappviewer.cppErik Kundiman
The doFrame is the one called over and over again, so running the Discord callbacks from there shouldn't have one extra function overhead, while running the Discord initialisation is only once so it's much more okay to have the extra function overhead there.
2025-07-23Reorganise shared macros closer to "attach" codeErik Kundiman
and reindent the appearance manager functions to call to match how they will be placed on the combining macro.
2025-07-23Minimal @remoutfit[:<part>]=force implementationErik Kundiman
Copying from LLEditTakeOff implementation in llviewermenu.cpp.
2025-07-23@detach:<folder_name>=force implementationErik Kundiman
Per specification, the folder must be directly under "#RLV" for this to work, hence not using the shared folder ID retrieval macro.
2025-07-23Shared macros for attach-related RLV commandsErik Kundiman
2025-07-23RLV shared folder needs to be directly under rootErik Kundiman
2025-07-23Fix linking to c_dfDIJoystick error when on SDLErik Kundiman
Copied from llwindowwin32.cpp.
2025-07-21Dependency on libnss3 & libnspr4 on Debian/UbuntuErik Kundiman
for libcef.so. On a minimal system, those two wouldn't be pulled automatically by some other package(s).
2025-07-21Fix crash upon login on Linux aarch64Erik Kundiman
Tested on Debian Asahi so far, will try on Fedora Asahi next. I had to trace this down, setting Logging Level to Debug, and comparing SecondLife.log with a successful login on Linux x86-64. At first setWeight() in LLViewerVisualParam::setInfo seemed to be avoiding a crash too when commented out, but turns out it's still okay when re-enabled.
2025-07-19Exclude Debian arm64 from WebRTCErik Kundiman
When WebRTC was compiled with the viewer, we got this: Fatal error in: ../webrtc/src/media/engine/adm_helpers.cc, line 39 last system error: 88 Check failed: 0 == adm->Init() (0 vs. -1) Failed to initialize the ADM. This commit hasn't included the additional preprocessor macro for the platform in indra/newview/llvoiceclient.cpp yet, because there's no such macro yet to distinguish such distro from any other GNU/Linux distro.
2025-07-18Revert "LL_WEBRTC for marking WebRTC supporting platforms"Erik Kundiman
This reverts commit a8dfeed4632aad0233ff08d1efd950b620fd1be7.
2025-07-18Add one more tester to the teamErik Kundiman
2025-07-18Bring back Arch install prefix setting instructionErik Kundiman
previously unintentionally left out from commit 829e4
2025-07-16widgets/Stepper adjustmentSecret Foxtail
Make downstepper better match upstepper
2025-07-12Rich Presence support using Discord Social SDKErik Kundiman
Download DiscordSocialSdk-1.4.9649.zip https://discord.com/developers/applications/1393451183741599796/social-sdk/downloads to your ~/Downloads folder. Add -DUSE_DISCORD:BOOL=ON to your cmake line. The authorisation is triggered by selecting Help > Discord Social. It seems that the user will need to do this every time they want Rich Presence support on the viewer while using Discord. The Discord app is still set to be a public client in the OAuth2 tab, I'm going to try to make it work with the app set to be a confidential client, next. All Discord-related code are contained within one file, llstartup.cpp, and other classes access it through some opaque layer, static functions, otherwise we'd get these "duplicate symbol" linking errors.
2025-07-11@attachover:<folder1/../folderN>=force implementationErik Kundiman
See f4e04a3e7bac42a8cb18e9c70b67bf97ce020d8c
2025-07-10Add "gold" skinSecret Foxtail
Variant of default skin with gold buttons & tabs
2025-07-10@attach:<folder1/.../folderN>=force implementationErik Kundiman
A minimal one. It would still work even when the path leading to the right name of the end folder is wrong, but since scripts would likely be trying to get path components from issuing @getinv commands beforehand instead of inserting random names, we'll perfect this implementation later.