Age | Commit message (Collapse) | Author |
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px on left and 150 px on right. )
- Allowed dragging to the left to shrink location to no less than 410 pixels, and to the right to shrink favorites to 185 pixels
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a prim marked for sale show wrong inventory icons)
- In buy floater, for multiple WEARABLES inventory items show corresponding wearable icon
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delete, focus leaves inventory)
- Return focus to the previously focused root view
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viewer for a long time.
only show hourglass and fetching text when downloading folders, not item metadata
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(reloading shaders).
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fixed layout stack so programmatic size updates will work correctly
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playing
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prims or linksets with mixed textures in LL V3
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This isn't recent oversight; in viewer-development the output file never
contained those lines either. But it should.
Using scoped_ptr is more robust than using a dumb pointer with inline "Oh
yeah, don't forget to clean up that pointer" logic.
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using realtive coordinates
fixed build
moved conversion funcs to llwindow.cpp as they work on all platforms
refactored translateintorect to take overlap as parameter
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cut everywhere.
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using realtive coordinates
changed over to new convert() method
added LLCoordFloater
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deleting the items but simply dimming them and moving them. Doesn't work for folders yet.
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using realtive coordinates
refactored LLCoord code to be templated, ultimately to support arbitrary conversions
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like a normal clipboard.
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preferences before login.
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