Age | Commit message (Collapse) | Author |
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Intended for users with bad networking gear or twitchy ISPs, if set to
True, forces plain GET requests to asset servers for textures and meshes.
This change kicked off a slight refactor in the mesh repository code which
made it resilient against unexpected 200's and responses not covering
the requested start range. There's still too much data copying in the
Mesh code (always has been). Would love to fix that and get rid of the
monolithic temp buffer. Cleaned up white space damage caused by unnamed
linden who likes to drag his magical editor through code.
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sepia colors.
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plain greyscale.
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scanlines.
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updating the controls while the preview is hidden.
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poorly recorded bright video style and one that looks like only scanlines were added.
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window resolution with toggled "Show UI in Snapshot" freezes the Viewer.
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value while 'custom' is not set in the resolution dropdown.
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change. Making everything only show up the "need to refresh" message seems impossible with the current onIdle system of the preview other than making incredibly hacky stuff.
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We can go up to 512 only anyway.
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appear in Recent tab of Inventory
Clean up - reverted fragment from MAINT-1192, it is no longer needed.
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appear in Recent tab of Inventory
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current release)
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match the conversation floater style.
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buttons and moved the Send and Cancel buttons to the main postcard panel.
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disabled only to prevent confusion.
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when any change is made to inventory and especially when inventory is fetching from a clean cache
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were fixed.
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settings like that.
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Man... i'm dumb. Every label width was 80 and the one in this panel was 78...
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hides THAT folder
fixed issue with 'yet to be started filter' and 'dirty-visible' item.
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