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AgeCommit message (Expand)Author
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
2022-09-15Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-15SL-18156 WIP -- Add NormalizedScale/NormalizedTranslation to mesh assets to r...Dave Parks
2022-09-16SL-18161 Change pbr folder nameAndrey Kleshchev
2022-09-15SL-18125 Material asset creation pulls wrong set of permissionsAndrey Kleshchev
2022-09-15SL-18161 Fix missing folder name localizationsAndrey Kleshchev
2022-09-15SL-18161 Properly list pbr material folderAndrey Kleshchev
2022-09-15DRTVWR-571: Belated merge of DRTVWR-544 version bump.Nat Goodspeed
2022-09-15Increment viewer version to 6.6.5Nat Goodspeed
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-15SL-18153 Fixed bring to front multiple dialog handlingAndrey Kleshchev
2022-09-14Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-14SL-17701 Fix for PBR alpha trying to use indexed texture batchingDave Parks
2022-09-14SL-18151 [SEC] MOAP can force multiple floaters open on users screen: The Vie...Callum Linden
2022-09-15SL-18161 Add PBR materials to Uploads in preferencesAndrey Kleshchev
2022-09-14SL-17701 Fix for shadow passes not respecting double sided and alpha paramete...Dave Parks
2022-09-14SL-18153 Fix invisible blocking popupAndrey Kleshchev
2022-09-14SL-17701 Fix for legacy material parameters/textures overriding GLTF material...Dave Parks
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with PBR...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive co...Dave Parks
2022-09-14SL-17701 Fix coding policyAndrey Kleshchev
2022-09-14SL-18044 (PBR) No-copy textures not applying to objectsAndrey Kleshchev
2022-09-13SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass.Dave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ma...Dave Parks
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...Dave Parks
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-12SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ...Dave Parks
2022-09-13SL-17653 Removed unneeded combo boxAndrey Kleshchev
2022-09-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-12SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after generat...Dave Parks
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip re-weld...Dave Parks
2022-09-09Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-09-09SL-17701: Fix enum compare using wrong types which broke macOS buildPtolemy
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
2022-09-09SL-17701: PBR: Fix light color space in alpha shaderPtolemy
2022-09-09Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy
2022-09-09SL-17701 PBR: Cleanup alpha setting EEP shader uniformsPtolemy
2022-09-09SL-17701: PBR: WIP Alpha BlendingPtolemy
2022-09-08SL-18095 Add missing Mikktspace.cmakeDave Parks
2022-09-08SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and switc...Dave Parks
2022-09-08SL-3007 Report abuse option in paticipan listAndrey Kleshchev
2022-09-08SL-15787 Crash at setCapabilityAndrey Kleshchev
2022-09-06SL-17967 - remove some debug/devel codeHoward Stearns
2022-09-06SL-17967 - reserve one more sampler in Deferred FullbrightShiny Shader so tha...Howard Stearns