| Age | Commit message (Collapse) | Author |
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Error: "The workflow is not valid. .github/workflows/qatest.yaml (Line: 23, Col: 10): Unrecognized named-value: 'matrix'. Located at position 1 within expression: matrix.runner"
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Introduce workflow dispatch, matrix strategy and mac support to qatest.yaml
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Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
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A workflow dispatch has been added in an attempt to not only manually trigger this workflow but to also test this from a different branch without having to first merge to develop.
Also steps have been added to allow this workflow to run on mac runners when added. Mac runner info currently commented out.
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* updateImageDecodePriority - Avoid Long Face Loop
To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels.
Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold.
To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead.
We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero.
This avoids branch prediction misses and the long face loop issue.
Later, if the face_count is above the threshold, we assign the virtual size to the maximum.
I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use.
* updateImageDecodePriority - Face Loop Increment Swap
Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization.
Sorry for the tiny commit.
* updateImageDecodePriority - Suggested Cleanup
Remove trailing white-space.
Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
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KDU is uploading 2k files with 7 and 8 layers which is shifting the location of discard 1 and 2.
To accommodate, this commit adds a max_layer check based on max_dimension and the MAX_BLOCK_SIZE to allow the extra layers for 2k.
Also shifted the starting size to the MIN_LAYER_SIZE instead of MAX_BLOCK_SIZE's area to allow smaller files to be decoded at discard 5 completely.
Finally able to walk around Fantasy Faire without any gray blobs!
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LLAgent::leftButtonGrabbed() must report TRUE only when an attachment has
**actually grabbed** the left mouse button (accept = TRUE, pass_on = FALSE), like every other ...Grabbed() function below it
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[#3972] Implemented Texture Panel Repeats per meter improvements and PBR feature
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Increment viewer version after 2024.05
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std::string_view and heterogeneous map lookups (#3970)
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meter
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Restore option to change location of existing pick
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# Conflicts:
# indra/newview/llviewerdisplay.cpp
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frame (#2640)
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https://github.com/Ansariel/viewer into devleop-picks-improvement
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Clean up LLUI and fix/add suggestions from VS
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Snapshot fixes from archived develop branch
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Restore currently entered text in chat entry textbox after going through history with Ctrl-PgUp/PgDown
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Remove obsolete cmake_minimum_required that is lower than the required version in the main CMakeLists.txt
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# Conflicts:
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.h
# indra/llwindow/llwindowsdl.cpp
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"Current Window" to determine correct image size and upload cost
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on previously selected snapshot type and not necessarily snapshot to inventory
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image size and display upload cost to user
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# Conflicts:
# indra/newview/llpanelsnapshotinventory.cpp
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history with Ctrl-PgUp/PgDown (#2680)
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version in the main CMakeLists.txt
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Add a bunch of old and new math improvements
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* Make eligible functions constexpr
* Use constants for vector indices where applicable
* Reformat to match actual coding conventions
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that don't work using /fp:fast floating point behavior under MSVC
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Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit sett…
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Refactor tonemap blending to preserve HDR detail during mix
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