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2024-03-14Proposal #2 to restore how UI/dialogs used to render by prioritizing ↵Henri Beauchamp
fallback fonts. With the emojis support, a new font was added, which not only provides emojis but also fancy colorful replacements for UTF-8 characters that used to be supported by our fallback (monochrome) fonts: this causes discrepancies and unwanted/undesired changes in scripted objects menus (e.g. an empty circle or square may render as a black, full one, a heart may render red instead of white), not to mention the larger font size used by the emoji characters... This patch restores the aspect of such menus/dialogs/UI elements with UTF-8 characters that *are* supported by the usual fallback fonts (fonts which may also vary from one viewer to another, and from one OS to another), so that everything keeps working/rendering as it always did so far, while not impairing the use of new colorful emojis. This second proposal ensures that: - "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered using the new emojis font (this solves, for example, the monochrome "yellow faces" issue seen with some characters in my first proposal). - Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by scripters so far, will render as they used to, using the monochrome fallback fonts (this repairs scripted dialogs menus). - Remaining special characters, that do not have a corresponding glyph in the monochrome font, but do have one in the emojis font, will use the latter font to render. It also got the nice side-effect of removing the dependency on the ICU4C library. Note however that the recent commit: https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a will need to be reverted to allow this patch to actually fix scripted dialogs. Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to remove from it the special UTF-8 characters that will no longer be rendered with fanciful colors, but instead with the monochrome font glyphs.
2024-03-13secondlife/viewer#76: Update test plan to specify that terrain composition ↵Cosmic Linden
labels should match the current context
2024-03-13secondlife/viewer#76: Change wording of terrain blending documentation when ↵Cosmic Linden
using materials
2024-03-13Merge pull request #978 from secondlife/brad/926-hdri-local-openexr-static-linkBrad Linden
secondlife/viewer#926 chage openexr lib to use static link on mac
2024-03-13#926 Unshuffle autobuild.xmlRunitaiLinden
2024-03-13Revert "secondlife/viewer#926 further work on mac openexr lib."RunitaiLinden
This reverts commit ce6170802de1833a8d0d55e9dfc774c4c9dd7eca.
2024-03-13Add tests for leap.request(). Use new coro.lua module.Nat Goodspeed
request() test ensures that the response for a given reqid is routed to the correct coroutine even when responses arrive out of order.
2024-03-13util.join() is unnecessary: luau provides table.concat().Nat Goodspeed
2024-03-13Fix minor bugs. Sprinkle in commented-out diagnostic output.Nat Goodspeed
2024-03-13Introduce a resume() wrapper to surface coroutine errors.Nat Goodspeed
2024-03-13Make a coro.resume() wrapper and use in coro.launch(), coro.yield().Nat Goodspeed
coro.resume() checks the ok boolean returned by coroutine.resume() and, if not ok, propagates the error. This avoids coroutine errors getting swallowed.
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
* #975 Add RenderHDRISplitScreen debug setting * Create hdri_local_preview.md
2024-03-13983 add debug setting to control the maximum download resolution (#986)RunitaiLinden
* Create RenderMaxTextureResolution.md * #983 Add RenderMaxTextureResolution setting. Incidental crash fix.
2024-03-13Merge pull request #987 from secondlife/v-906cosmic-linden
secondlife/viewer#906: Add test plan for PBR terrain tiling
2024-03-13secondlife/viewer#906: Add tiling test to renamed PBR terrain appearance ↵Cosmic Linden
test plan
2024-03-13secondlife/viewer#906: Rename a PBR terrain test planCosmic Linden
2024-03-13Merge pull request #985 from secondlife/v-906cosmic-linden
secondlife/viewer#906: Bump PBR terrain scale, decreasing texel density by 1/2
2024-03-13secondlife/viewer#906: Bump PBR terrain scale, decreasing texel density by 1/2Cosmic Linden
2024-03-12Fix github actions dependency deprecationsBrad Linden
2024-03-12secondlife/viewer#926 switching cmake config for mac openexr to use new ↵Brad Linden
static libs
2024-03-12secondlife/viewer#926 further work on mac openexr lib.Brad Linden
switching mac lib to be statically linked autobuild installables edit openexr platform=darwin64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-darwin64-df7544d.tar.zst hash_algorithm=sha1 hash=17cd63922214b588d9a36137fadf927237ec0f25 autobuild installables edit openexr platform=linux64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-linux64-df7544d.tar.zst hash_algorithm=sha1 hash=b092658ab5ec009a5875e8b6e5b7109730ad6846 autobuild installables edit openexr platform=windows64 url=https://github.com/secondlife/3p-openexr/releases/download/v1.10/openexr-3.2.2-windows64-df7544d.tar.zst hash_algorithm=sha1 hash=c511ae9a3e401375af2199b498a75f32cebc010f
2024-03-12SL-20735 Fix blury profile pictures #2 (#963)Andrey Kleshchev
Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
2024-03-12Merge pull request #974 from ↵RunitaiLinden
secondlife/965-eep-skies-too-bright-after-hdri-local-preview-merge 965 eep skies too bright after hdri local preview merge
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-12Merge branch '965-eep-skies-too-bright-after-hdri-local-preview-merge' of ↵RunitaiLinden
https://github.com/secondlife/viewer into 965-eep-skies-too-bright-after-hdri-local-preview-merge
2024-03-12Initial implementation of LLLuaFloaterMnikolenko Productengine
2024-03-11Add coro.lua to aggregate created coroutines.Nat Goodspeed
2024-03-11Lua already has a conventional cheap test for empty table.Nat Goodspeed
2024-03-11Add llluamanager_test test exercising leap.WaitFor.Nat Goodspeed
2024-03-11Polish up leap.lua to make it pass tests.Nat Goodspeed
Add usage comments at the top. Add leap.done() function. Make leap.process() honor leap.done(), also recognize an incoming nil from the viewer to mean it's all done. Support leap.WaitFor with nil priority to mean "don't self-enable." This obviates leap.WaitForReqid:enable() and disable() overrides that do nothing. Add diagnostic logging.
2024-03-11Make WaitQueue:_wait_waiters() skip dead coroutines.Nat Goodspeed
That is, skip coroutines that have gone dead since they decided to wait on Dequeue().
2024-03-11Merge pull request #954 from secondlife/v-712cosmic-linden
PBR Terrain UI second pass: review follow-up
2024-03-10viewer#944 [Emoji] Display should be consistent between llDialog text and ↵Alexander Gavriliuk
llDialog buttons
2024-03-10viewer#944 Make 'Debug Unicode' feature available for all LLViewsAlexander Gavriliuk
2024-03-09Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-03-09Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2024-03-08secondlife/viewer#712: Slightly improved logging in refreshFromRegionCosmic Linden
2024-03-08secondlife/viewer#712: Consolidate accesses to texture_detail_* and ↵Cosmic Linden
material_detail_* controls
2024-03-08HDRI Local Preview (#953)RunitaiLinden
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-08Merge 'release/luau-scripting' into lua-leap for Emoji release.Nat Goodspeed
2024-03-08Merge pull request #942 from secondlife/geenz/mirrors-quality-pass-1Jonathan "Geenz" Goodman
#681 Mirrors quality pass 1.
2024-03-08Merge branch 'main' into release/luau-scripting for Emoji release.Nat Goodspeed
2024-03-08Enhance llluamanager_test.cpp.Nat Goodspeed
Sketch in an initial test that requires one of our bundled Lua modules. Each time we run Lua, report any error returned by the Lua engine. Use llcoro::suspendUntilEventOn(LLEventMailDrop) as shorthand for initializing an explicit LLTempBoundListener with a listen() call with a lambda.
2024-03-08Allow build-time Lua tests to require() bundled Lua modules.Nat Goodspeed
2024-03-08Emit a CMake message when running autobuild install.Nat Goodspeed
This helps to explain the lengthy delay when running autobuild configure in a new developer work area.
2024-03-07Merge pull request #935 from secondlife/gh-osbuildSignal Linden
Make signing and symbol posting jobs conditional on secrets.
2024-03-07secondlife/viewer#712: Consolidate accesses to terrain_material_type controlCosmic Linden
2024-03-07Finish adding leap.WaitFor and WaitForReqid. Untested.Nat Goodspeed
2024-03-07viewer-private#41 Texture fail to apply to materials in some casesAndrey Kleshchev
Shift-dropping textures can fail if one of 'early' faces has nomod material
2024-03-07Finish WaitQueue, ErrorQueue; add util.count(), join(); extend qtest.Nat Goodspeed
For WaitQueue, nail down the mechanism for declaring a subclass and for calling a base-class method from a subclass override. Break out new _wake_waiters() method from Enqueue(): we need to do the same from close(), in case there are waiting consumers. Also, in Lua, 0 is not false. Instead of bundling a normal/error flag with every queued value, make ErrorQueue overload its _closed attribute. Once you call ErrorQueue:Error(), every subsequent Dequeue() call by any consumer will re-raise the same error. util.count() literally counts entries in a table, since #t is documented to be unreliable. (If you create a list with 5 entries and delete the middle one, #t might return 2 or it might return 5, but it won't return 4.) util.join() fixes a curious omission from Luau's string library: like Python's str.join(), it concatenates all the strings from a list with an optional separator. We assume that incrementally building a list of strings and then doing a single allocation for the desired result string is cheaper than reallocating each of a sequence of partial concatenated results. Add qtest test that posts individual items to a WaitQueue, waking waiting consumers to retrieve the next available result. Add test proving that calling ErrorQueue:Error() propagates the error to all consumers.