Age | Commit message (Collapse) | Author |
|
reviewed by davep.
|
|
reviewed by davep.
|
|
|
|
* Disabled SSAO on macs with 8 or less texture units.
* Slight cleanup of sunlight fragment shaders to remove unused texture units.
Reviewed by davep
|
|
|
|
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering
* Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur.
* Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes.
* Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs.
* Removed unused avatarAlphaF.glsl files
Reviewed by davep
|
|
|
|
Screen
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
is open and when effect is opted out of.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Updated header blocks for llphysicsshapebuilderutil classes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
use of LL_RELEASE_FOR_DOWNLOAD from ReleaseOS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|