Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-11 | SL-10406, SL-10464: Experience injections now have their own sub class of ↵ | Rider Linden | |
day instance (DayInjection) Montitors underlying environments and switches the sources as needed. | |||
2019-02-05 | Better calculation of time remaining in span for track animator (from SL-10465) | Rider Linden | |
2019-02-05 | Merged in andreykproductengine/maint-eep (pull request #264) | Rider Linden | |
SL-10279 Use stored environment instead of region one Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2019-02-05 | temp fog | andreykproductengine | |
2019-02-05 | SL-10443 | Graham Linden | |
Make fix which gets 10276 and 10443, but leaves the bizarre flip at the zenith so that the sun/moon textures are always upright w.r.t the viewer. | |||
2019-02-05 | SL-10304 | Graham Linden | |
Fix panel_settings_water increments for Underwater Modifier and wave directions. | |||
2019-02-05 | SL-10279 Use stored environment instead of region one | andreykproductengine | |
2019-02-04 | Merged in graham_linden/viewer-eep-fixes (pull request #263) | Rider Linden | |
SL-10459, SL-10461 | |||
2019-02-04 | SL-10461 | Graham Linden | |
Pass projector ambiance as the .w element of the light_attenuation uniform so that alpha shader can emulate the behavior of proper spot projectors. | |||
2019-02-04 | SL-10459 | Graham Linden | |
Use gl_FragDepth on deferred sun disc to fix z-fighting with sky dome and get layering of sky/stars/sun/moon/clouds correct. | |||
2019-02-04 | SL-9698 Restore code line after the merge | maxim_productengine | |
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #261) | Rider Linden | |
SL-9996, SL-1130, SL-5546 | |||
2019-02-01 | Remove MSVC pragma to make debugging feasible in RelWithDebInfo. | Graham Linden | |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-02-01 | Merged in graham_linden/viewer-eep-fixes (pull request #259) | Rider Linden | |
Fix for OSX shader compiler knock-on | |||
2019-02-01 | Remove one more piece of attempted 9996 fix on ALM. | Graham Linden | |
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden | |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-02-01 | SL-9851 Adjust UI limits | andreykproductengine | |
2019-02-01 | Merged in andreykproductengine/maint-eep (pull request #254) | Rider Linden | |
SL-1531 Hover highlight should be consistent with mouse selection | |||
2019-02-01 | SL-10364 FIXED Parcel Sky Altitudes not set correct when opening About Land ↵ | maxim_productengine | |
-> Environment for the first time upon region arrival | |||
2019-02-01 | SL-1531 Hover highlight should be consistent with mouse selection | andreykproductengine | |
2019-01-31 | Merged in graham_linden/viewer-eep-fixes (pull request #253) | Rider Linden | |
SL-10443, SL-9994, SL-10374, SL-10081 | |||
2019-01-31 | SL-10443 | Graham Linden | |
Fix sun/moon disc geo generation reversing the UVs of the images for same. Remove comment about voidwater when depth clamp is unavailable as it no longer applies. | |||
2019-01-31 | Merged in andreykproductengine/maint-eep (pull request #252) | Rider Linden | |
SL-1531 Mac build fix | |||
2019-01-31 | Merge | Graham Linden | |
2019-01-31 | Remove (now) unused decodeNormF GLSL shader. | Graham Linden | |
2019-01-31 | SL-1531 Mac build fix | andreykproductengine | |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden | |
Use a new edge water shader to allow forcing frag depth to avoid z-fighting at back edge of water edge pieces. This will not work for ALM because forcing the depth breaks the use of the depth to backproject gbuffer position which breaks lighting calcs. | |||
2019-01-31 | Merged in maxim_productengine/viewer-eep (pull request #249) | Rider Linden | |
SL-10279 Update altitude value after slider correction Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-01-31 | SL-9924 EEP Environment Settings permissions can be dropped by Save As button | andreykproductengine | |
2019-01-31 | SL-1531 EEP Visual feedback on the timeline | andreykproductengine | |
2019-01-31 | SL-1932 EEP messed up flag | andreykproductengine | |
2019-01-31 | SL-10279 Update altitude value after slider correction | maxim_productengine | |
2019-01-30 | Merge | Rider Linden | |
2019-01-30 | SL-9925: Viewer now shows an error message if import from legacy windlight ↵ | Rider Linden | |
fails. | |||
2019-01-30 | Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵ | Graham Linden | |
x000 compiler can get under it's Yugo-like allotment of texture units. | |||
2019-01-30 | Reduce shadow shader linkage of deferredUtil module to try to get Intel HD ↵ | Graham Linden | |
x000 compiler to link again. | |||
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give ↵ | Graham Linden | |
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996. | |||
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden | |
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path). | |||
2019-01-30 | SL-10279 Remake altitude 'bumping' | andreykproductengine | |
2019-01-30 | SL-9996 | Graham Linden | |
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces. | |||
2019-01-30 | SL-10416 | Graham Linden | |
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash. | |||
2019-01-30 | SL-10415, SL-10434 | Graham Linden | |
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly). | |||
2019-01-30 | SL-10279 Validate altitude input | andreykproductengine | |
2019-01-30 | Merged in graham_linden/viewer-eep-fixes (pull request #247) | Rider Linden | |
SL-10415, SL-10434, SL-10416 | |||
2019-01-30 | SL-10360 Show "Region environment" text for tracks if there is no parcel ↵ | maxim_productengine | |
environment used. | |||
2019-01-30 | Merged in graham_linden/viewer-eep-fixes (pull request #244) | Rider Linden | |
Roll back fix for 10415 :( | |||
2019-01-29 | Roll back fix for 10415 due to knock-on that must needs be tamped down. | Graham Linden | |
2019-01-29 | Merged in graham_linden/viewer-eep-fixes (pull request #243) | Rider Linden | |
SL-10303, SL-10414, SL-10415, SL-10424, SL-10381 |