Age | Commit message (Collapse) | Author |
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ae9bbbf181d9
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Reviewed by Rick via CodeCollab (http://10.1.19.90:8080/go?page=ReviewDisplay&reviewid=110)
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and beyond: remove saved raw image automatically.
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inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2. This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not.
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impossible to see
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reviewed by Monore CC# 108
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Moved autopopulate to after avatar appearance resolves
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Checker: REVERSE_INULL
File: /indra/newview/llfloatergesture.cpp
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Checker: REVERSE_INULL
Function: LLFloaterGesture::postBuild()
File: /indra/newview/llfloatergesture.cpp
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Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp
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Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp
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Checker: UNINIT_CTOR
Function: LLScriptState::LLScriptState(int, int, e_lscript_state_type, LLScriptIdentifier *, LLScriptEventHandler *)
File: /indra/lscript/lscript_compile/lscript_tree.h
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Checker: UNINIT_CTOR
Function: LLScriptStateChange::LLScriptStateChange(int, int, LLScriptIdentifier *)
File: /indra/lscript/lscript_compile/lscript_tree.h
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Checker: UNINIT_CTOR
Function: LLScriptScript::LLScriptScript(LLScritpGlobalStorage *, LLScriptState *)
File: /indra/lscript/lscript_compile/lscript_tree.cpp
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Checker: UNUSED_VALUE
Function: LLFloaterWindLight::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwindlight.cpp
dead code.
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Checker: UNUSED_VALUE
Function: LLFloaterWater::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwater.cpp
dead code.
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Checker: FORWARD_NULL
Function: LLFolderBridge::pasteFromClipboard()
File: /indra/newview/llinventorybridge.cpp
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Checker: FORWARD_NULL
Function: LLCallFloater::updateSession()
File: /indra/newview/llcallfloater.cpp
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Recent speaker).
- Changed sort order of participant list in VCP to by Recent speaker after it's creation.
--HG--
branch : product-engine
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viewport(game area).
--HG--
branch : product-engine
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--HG--
branch : product-engine
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width parameters - art is distorted)
- improved calculation of clear_button position (to be xml driven)
- replaced clear_button art with suggested Icon_Close_Toast in filter_editor widget
--HG--
branch : product-engine
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multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup().
--HG--
branch : product-engine
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avatars
Cause:
gObjectList does contain offline avatars and panel could get avatar name and fill the list
Solution:
This situation is possible only for offline friend, therefore extra avatartracker search has been added.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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create a new line in group notice creation with enter key
--HG--
branch : product-engine
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--HG--
branch : product-engine
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LLDialog floater position is saved per originating object.
--HG--
branch : product-engine
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sometimes returns bad values
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