Age | Commit message (Collapse) | Author |
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fixed code that was causing abnormal thread termination in the first place
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fix for crash on exit resulting from 8c0e024d0c33
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sessions as it used to.
added names back to inventory filters, so they can be deserialized
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ErrorFetchingServerReleaseNotesURL in panel floater_about
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ErrorFetchingServerReleaseNotesURL in panel floater_about
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ceiling
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Problem involved a 3-way livelock between the main, upload
and decomposition threads. Viewer is shutting down but an
upload is in the 'generate hulls' state. Main thread asks
upload request to discard and spins waiting for it to finish.
Upload thread is in generateHulls spinning waiting for the
decomposition thread to process a mesh request. Decomposition
thread is sleeping waiting for main thread to deliver work
that upload thread has asked the decomposition thread to do.
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over to get_thread_recorder() to be agnostic about which thread we're running on
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Life 3.6.11
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detected on teleport.
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when cache loading fails. Can not repro so somewhat speculative.
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when it has been changed
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overlapping each other in IM conversation after resizing.
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Life 3.6.11
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changed culling to use inverse distance to calculate solid angle, not distance squared
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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huge amounts of memory, leading to viewer crash.
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