Age | Commit message (Collapse) | Author |
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Use map-to in cmd_line.xml to inform the command-line processor that the
target variable for --graphicslevel is RenderQualityPerformance.
That lets us eliminate clunky llappviewer.cpp switch from '0' to 0, etc.
Moreover, previous switch statement only accepted 0 - 3, whereas
LLFeatureManager::setGraphicsLevel() actually accepts 0 - 6. Introduce
LLFeatureManager::isValidGraphicsLevel() and use that to validate.
Replace switch statement in setGraphicsLevel() mapping int constants to string
literals with static vector of level names, using same data for mapping as for
validating level numbers.
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divides from various lighting functions.
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simulator
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removing minimum height enforcement, as changes are local-only and would not
be visible by other users in this repro, unless the user explicitly saved
the changes. Since there are many ways to get around the enforcement, and the
enforced minimums won't be visible to other users, its simpler to allow
users to use the full range of the hover slider.
NOTE: this means that a user's avatar can be underground, leading to the
camera pointing up at the sky. this is a known issue.
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photo panel
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Fixed the logic and have it covering all five types of requests now
with validation via an assert (when enabled). Should keep things
working smoothly and avoid floods of 503s when in debug modes. Also
started a round of file-level documentation detailing thread usage
and mutex coverage. More to do, more to describe. But the high-
water stuff is functioning correctly.
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LLFacebookConnect::getConnectionToFacebook() for ACME-648
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in-lining
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https://bitbucket.org/lindenlab/viewer-development-materials
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UserLoginInfo block had <key>Value</key> without the required subsequent
element to provide any actual value. This confused at least the Python
LLSD reader.
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updateClothingOrderingInfo. Also removed some wrong code for drag-and-drop corresponding to a case that's not allowed anyway.
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llfloatersnapshot.h, llfloatersocial.h and llsnapshotlivepreview.h.
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Mesh code.
Pay correct attention to status codes coming back from services. Generate
better and consistent error messages when problems arise. There's more to
do in error handling, need a way to cleanly fail all request types, only
have that for LOD at this point. Do better keeping the HTTP pipeline between
the low and high water marks. This was made challenging because the outer
most code couldn't really see what's going on internally (whose actions are
delayed in a worker thread). More to do here, the debug-like requests don't
honor limits, that will come later. Made retry counts available from llcorehttp
which can be used by the throttle-anticipating logic to advance the count.
It helps but it reinforces the coupling between viewer and server which I
do not like.
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and inadvertently being handled while marked text is selected.
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It seems that certain build hosts have an (obsolete? broken?) install of
indra.util.llmanifest under the system Python. If we append the local repo
indra/lib/python to sys.path, viewer_manifest.py pulls in the broken
llmanifest. Prepend to sys.path instead to ensure we get the right one.
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window as well
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notifications simultaneously when he accept/decline friendship offer
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inventory onto avatar’s name in resident picker)
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exists(to enable "Chat history" menu item for Nearby chat)
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viewer freeze
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to conversation removes text entry prompt for chat bar
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Also clarify comment for ELLPath in lldir.h: ELLPath int values are read from
settings_files.xml.
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console
fixed some lltrace logic errors
more consistent syncing of timestamps of sample values in recording stack
selection of primary buffers was completely incorrect
assignment of recordings got wrong play state due to implicit
operator = defined in base class
fixed asset stats only working up to the first send
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buttons when not connected.
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and llfloatersocial
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https://bitbucket.org/lindenlab/viewer-development-materials
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