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2023-10-13DRTVWR-592: (WIP) (has debug) Apply triplanar optimization technique to PBR m...Cosmic Linden
2023-10-13DRTVWR-592: Remove shader cruftCosmic Linden
2023-10-13DRTVWR-592: Don't read UVs for PBR terrain in single-plane case - works out t...Cosmic Linden
2023-10-13DRTVWR-592: Clean up debug and test cases for ant trails artifact. Fix whites...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) More rigorous definition of usage vector for tr...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Fix removing axial sign flip of normal texture ...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Fix "ant trail" seams in terrain caused by mult...Cosmic Linden
2023-10-13DRTVWR-592: (DEBUG) (broken) Clean up a few debug cases not used for reproduc...Cosmic Linden
2023-10-13DRTVWR-592: (DEBUG) (broken) Strange sampling behavior isolated to switch..ca...Cosmic Linden
2023-10-13DRTVWR-592: (DEBUG) (broken) Strange sampling behavior survives weight bypassCosmic Linden
2023-10-13DRTVWR-592: (WIP) CleanupCosmic Linden
2023-10-13DRTVWR-592: (WIP) (has debug) Convert colors to linear before triplanar blend...Cosmic Linden
2023-10-13DRTVWR-592: Fix not thresholding texture lookups for non-normal textures. Als...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Test impact of higher threshold on performance and visualsCosmic Linden
2023-10-13DRTVWR-592: Fix weightsCosmic Linden
2023-10-13DRTVWR-592: Triplanar performance passCosmic Linden
2023-10-13DRTVWR-592: Fix terrain normal sampling in non-triplanar caseCosmic Linden
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal map...Cosmic Linden
2023-10-13DRTVWR-592: Give PBR terrain shader more descriptive name for debugging/profi...Cosmic Linden
2023-10-13DRTVWR-592: Add test config for triplanar mapping blend strengthCosmic Linden
2023-10-13DRTVWR-592: Add triplanar mapping setting, gate to High graphics setting or h...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Triplanar mappingCosmic Linden
2023-10-13DRTVWR-592: Fix broken minimap loading, improve minimap view of PBR materials...Cosmic Linden
2023-10-13DRTVWR-592: Add tracy block to gen_terrain_tangents (not profiled)Cosmic Linden
2023-10-13DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for P...Cosmic Linden
2023-10-13DRTVWR-592: Create separate config option for terrain repeats. Clean up debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain texture...Cosmic Linden
2023-10-13Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hook...Cosmic Linden
2023-10-13DRTVWR-592: Another attempt to fix Mac build: remove deprecated use of texture2DCosmic Linden
2023-10-13SL-19750: Only disable PBR terrain emissive for machines that have a limit of...Cosmic Linden
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump f...Cosmic Linden
2023-10-13Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up c...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ...Cosmic Linden
2023-10-13DRTVWR-592: Overdraw is not free. Render terrain after Opaque Blinn-Phong/PBR...Cosmic Linden
2023-10-13DRTVWR-592: Fix issues with blending of materials, for example when fading ou...Cosmic Linden
2023-10-13DRTVWR-592: Fix some virtual functions not being marked overrideCosmic Linden
2023-10-13DRTVWR-592: Fix unable to undo effect of local terrain debug setting without ...Cosmic Linden
2023-10-13DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture fli...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Roughly working draft of PBR terrainCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but doesn...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shader...Cosmic Linden
2023-10-13DRTVWR-592: Working tangent calculation, not yet usedCosmic Linden
2023-10-13DRTVWR-592: (WIP) Debugging, rethinkingCosmic Linden
2023-10-13DRTVWR-592: (WIP) Add code for generating terrain tangents (not yet used)Cosmic Linden
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ...Cosmic Linden
2023-10-13DRTVWR-592: Render PBR material terrain like legacy, using baseColor textureCosmic Linden
2023-10-13DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback w...Cosmic Linden
2023-10-13DRTVWR-592: (WIP) More work on terrain texture editing GUICosmic Linden
2023-10-13DRTVWR-592: (WIP) Save PBR material terrain (does not yet render)Cosmic Linden