Age | Commit message (Collapse) | Author |
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when it is inserted into IM chat.
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We want to break out a couple different test methods that both need the same
data. While we could define a std::vector<FunctionsTriple> in the
lleventdispatcher_data class and initialize it using a classic {} initializer
as in array_funcs(), using a separate function puts it closer to the tests
consuming that data, and helps reduce clutter in the central data class.
Either way, it's cool that BOOST_FOREACH() handles the gory details of
iterating over a std::vector vs. a classic-C array.
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Renamed HUD direction strings ("Left", "Right", "Up", "Down") to avoid strings duplication.
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You can't directly write:
BOOST_FOREACH(LLSD item, someLLSDarray) { ... }
because LLSD has two distinct iteration mechanisms, one for arrays and one for
maps, neither using the standard [const_]iterator typedefs or begin()/end()
methods. But with these helpers, you can write:
BOOST_FOREACH(LLSD item, llsd::inArray(someLLSDarray)) { ... }
or
BOOST_FOREACH(const llsd::MapEntry& pair, llsd::inMap(someLLSDmap)) { ... }
These are in namespace llsd instead of being (e.g.) llsd_inMap because with a
namespace at least your .cpp file can have a local 'using':
using namespace llsd;
BOOST_FOREACH(LLSD item, inArray(someLLSDarray)) { ... }
It's namespace llsd rather than LLSD because LLSD can't be both a namespace
and a class name.
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Also, finally got sick of hand-writing the official iterator-loop idiom and
dragged in BOOST_FOREACH(). Because LLSD has two completely different
iteration styles, added inArray and inMap helper classes to be able to write:
BOOST_FOREACH(LLSD item, inArray(someArray)) { ... }
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Note: This change also incorporates STORM-960
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Contribution team: Aleric Inglewood, Alexandrea Fride, Robin Cornelius, and Siana Gearz
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limit the number of object cache files
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On Windows, unlike on Mac or Linux, boost::ptr_map<> started insisting on this
concept of clonability. In other words, it wants to own a unique instance of
the pointee; if you copy a value_type -- even to dereference an iterator! --
it wants to construct a whole new instance of the mapped_type. That's nuts. A
std::map<..., boost::shared_ptr<>> has the property I want (the mapped_type
goes away when the entry is erased), plus it's willing to pass around the
shared_ptr to the same instance of the mapped_type. This change also permits
simplifying a couple awkward kludges I'd already had to make to accommodate
ptr_map's idiosyncracies.
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Newer C++ compilers produce a (fatal) warning when you try to initialize a
(non-const) char* variable with a string literal: you're supposed to capture
such data in a const char*. But as this module is resolving external
references declared in ancient message-system headers, we don't have the
option to fix the original declaration. Instead use
char* _PREHASH_Foo = const_cast<char*>("string literal"); // sigh
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Previous tests involved a small handful of functions with only a couple
different parameter types. Now we exhaustively invoke every registration case,
plus every metadata query case. Call cases still pending.
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- Added filter "jpg" for "Save As..." dialog so that *.jpg files can be seen as well as *.jpeg.
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ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
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The shortcut way to construct an LLSD array of size n is to assign LLSD() to
array[n-1]. That's fine -- as long as you remember not to do it for n == 0.
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A free function or static method accepting(const LLSD&) was being intercepted
by the free-function-with-arbitrary-parameters overload instead of the
original Callable overload. Added an overload that specifically redirects that
case.
Documented limit of ~6 arbitrary parameters for directly-called functions (5
for methods). Beyond that many, you have to write a Callable wrapper function
and unpack the parameters from the LLSD by hand.
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Nested LLSDArray expressions, e.g.:
LLSD array_of_arrays(LLSDArray(LLSDArray(17)(34))
(LLSDArray("x")("y")));
would quietly produce bad results because the outermost LLSDArray was being
constructed with the compiler's implicit LLSDArray(const LLSDArray&) rather
than LLSDArray(const LLSD&) as the reader assumes. Fixed with an explicit copy
constructor to Do The Right Thing.
Generalized LLSDParam<float> specialization into a macro to resolve similar
conversion ambiguities for float, LLUUID, LLDate, LLURI and LLSD::Binary.
Added optional bits= argument to llsd_equals() to permit comparing embedded
Real values using is_approx_equal_fraction() rather than strictly bitwise.
Omitting bits= retains current bitwise-comparison behavior.
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added to Recent tab
- Add the caller to the Recent List just after Incoming Call floater appears. Before recicpient accepted or rejected the call.
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