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AgeCommit message (Expand)Author
2022-05-31SL-17471 FIXED Wrong category is chosen after searching via SLapp URLMnikolenko Productengine
2022-05-31DRTVWR-544 post-merge fix (restored SL-14961)Andrey Lihatskiy
2022-05-31Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
2022-05-30SL-16297 Don't play moap located outside the parcel, If an agent is standing ...Mnikolenko Productengine
2022-05-25Increment viewer version to 6.6.1Nat Goodspeed
2022-05-21SL-17452 Fixed anscii usage dullahan sideAndrey Kleshchev
2022-05-21SL-17452 CEF not working in non-ASCII install pathAndrey Kleshchev
2022-05-20SL-17436 Tools floater drops negative Z position for attachmentsAndrey Kleshchev
2022-05-20SL-17425 Crash when closing two dependent floatersAndrey Kleshchev
2022-05-19SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture bef...Dave Parks
2022-05-18SL-17449 Fix for Alexa's hairDave Parks
2022-05-18SL-17417 Fix for incorrect reflection orientation on fullbright prims.Dave Parks
2022-05-18SL-17388 Add SSE version info to ViewerStatsAndrey Kleshchev
2022-05-17Merge branch 'DRTVWR-546-maint' of bitbucket.org:lindenlab/viewer into DRTVWR...Howard Stearns
2022-05-17SL-3007 Small improvements for auto filling abuse reportsAndrey Kleshchev
2022-05-17Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-05-17SL-17421 Fix for fullbright alpha mask shader ignoring vertex alphaDave Parks
2022-05-17SL-17415 Movement of scripted attached objects is no longer interpolated.Andrey Kleshchev
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16SL-98-a - fix jumping ground planeHoward Stearns
2022-05-16SL-17412 Crash at isWearingWearableTypeAndrey Kleshchev
2022-05-14SL-16746 Hide hair and fix missing light for animation previewAndrey Kleshchev
2022-05-13SL-16698 Replace tabs with spaces in ScriptsMnikolenko Productengine
2022-05-12Merged in SL-12238 (pull request #979)Howard Stearns
2022-05-12Merged DRTVWR-544-maint into SL-12238Howard Stearns
2022-05-12Merge remote-tracking branch 'origin/SL-17243' into DRTVWR-544-maintAndrey Lihatskiy
2022-05-12SL-17243 - moved inventory warnings to a mapBrad Payne (Vir Linden)
2022-05-11SL-12238 - error message to match new limitsHoward Stearns
2022-05-11SL-12238 - bump terrain texture size limit to 1024Howard Stearns
2022-05-11SL-17243 - ViewerStats includes details on warning conditions in inventory, i...Brad Payne (Vir Linden)
2022-05-11SL-17356 Viewer changes for Premium Plus supportAndrey Lihatskiy
2022-05-10SL-17376 Do not fail build if vcruntime140_1 is missingAndrey Kleshchev
2022-05-09SL-17376 Fix viewer failing due to missing vcruntime140_1Andrey Kleshchev
2022-05-06SL-17375 Crash at LLViewerOctreeEntry::getSpatialExtents()Andrey Kleshchev
2022-05-05SL-17244 Fix 'empty leaf' crashesAndrey Kleshchev
2022-05-04Merge branch master (D550) into DRTVWR-546Andrey Kleshchev
2022-05-04Merge branch 'master' into DRTVWR-544-maintAndrey Lihatskiy
2022-05-04Increment viewer version to 6.5.6Nat Goodspeed
2022-05-02SL-17321 Fix for some particle systems with custom blend functions not render...Dave Parks
2022-04-29SL-17124 make sure window thread wakes up to proces 'quit' messageAndrey Kleshchev
2022-04-29SL-17124 switchContext and loadShaderFile crashesAndrey Kleshchev
2022-04-28SL-16721 Crash at LLVOAvatar::idleUpdateMiscAndrey Kleshchev
2022-04-28SL-17301 FIXED Friends are not showing in friendslistMnikolenko Productengine
2022-04-26SL-17276 Potential fix for crash on shutdown on mac.Dave Parks
2022-04-26SL-17086 Fix for bad lighting in upload preview render.Dave Parks
2022-04-26SL-15383 Controls table was empty after canceling advanced graphical settingsAndrey Kleshchev
2022-04-26SL-15383 repalced some boost::shared_ptr with std version to make it readable...Andrey Kleshchev
2022-04-25SL-17239 Override face bounding box with avatar bounding box for rigged meshe...Dave Parks
2022-04-25SL-17223 fix unit tests with new method stub implementationBrad Kittenbrink
2022-04-25SL-17236 For real this time, maintain legacy draw order of alpha rigged meshe...Dave Parks