Age | Commit message (Collapse) | Author |
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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attached object
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Likely happened because some textures had 0 height width initially, but
this is for UI/preview so request maximum either way.
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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SL-20553: Fix crash in ~PBRPickerAgentListener
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own passes and unify sky and water haze in forward rendering shaders.
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as LLSD. (#513)
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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SL-20553: Save material button in build floater now depends on agent inventory rather than object inventory
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permissions
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inventory rather than object inventory
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being phantom
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decruft of dead code (thanks, Rye!)
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Update editor in which texture changed to local
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