Age | Commit message (Collapse) | Author |
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going static
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isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
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with recursiveMarkForUpdate
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must contain some triangles even if not at the root
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predictable and standard X-forward way in scripts.
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handle notification of same to update control avatars on notification from elsewhere.
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allow animesh skeletons to be reset, although there's no way currently to exercise the latter capability.
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agent's region. This assumes that all regions will have the same settings, which is normally a safe assumption.
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especially for animated objects.
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some triangle information that we may or may not ultimately keep. Surface area calcs still not working
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always the high LOD
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editing an attached object via text widgets
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attachments, to allow editing to work correctly
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mesh becomes an animated object
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value to be revised after testing.
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limits that are also enforced on the server.
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object attachment count
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attachments.
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quitting viewer
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location in Edit mode
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Approved-by: Simon Linden <simon@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com>
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to file AR
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