Age | Commit message (Collapse) | Author |
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Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
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Davep/DRTVWR-440
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12574 tweak brightness
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12865, add bias to alpha mask values to avoid 8-bit acne
Approved-by: Andrey Kleshchev
Approved-by: Michael Pohoreski
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Merge master (release 6.3.9) into DRTVWR-440
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following promotion of DRTVWR-481
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SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler
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SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com>
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Add missing fullbrightAtmosTransportFrag stub.
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12784 disambiguate vertex_color.a of 0
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SL-12850
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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and off.
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test for background and model preview
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mCameraDistance as it is set in setPreviewTarget() via initModelPreview()
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SL-12784 restore vertex color alpha contribution
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SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
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