Age | Commit message (Collapse) | Author |
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from inventory. Extra check on adding a frame type.
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
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shaders to lerp between current and next cloud texture.
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functions. Change floater environment switch behavior.
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Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
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Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
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switch ignore time threshold on blender.
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Add assert that calculated spans are > 0 to avoid div by 0 NaNs.
Make span calc return 1.0 for case where begin == end.
Fix order of ops in LLTrackBlenderLoopingTime ctor causing skies to be init'd with water instances.
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Replace dynamic_pointer_cast so instance isn't accidentally deleted on func exit.
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sync w/ sim side which has not llunits types.
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