Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-27 | SL-19005 Fix 'save as' button for local uploads | Andrey Kleshchev | |
2023-01-27 | SL-17640 Make Materials Upload UI localizable | Andrey Kleshchev | |
2023-01-25 | Merge pull request #61 from secondlife/SL-19081 | cosmic-linden | |
SL-19081: Fix assert when uploading texture | |||
2023-01-25 | SL-19081: Fix assert when uploading texture | Cosmic Linden | |
2023-01-25 | Merge pull request #59 from secondlife/SL-19012 | cosmic-linden | |
SL-19012: Fix new material IDs sometimes not applying when set via LSL | |||
2023-01-25 | SL-19012: Fix new material IDs sometimes not applying when set via LSL | Cosmic Linden | |
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-24 | SL-19023 Reformat SSR shaders to match style standard. | Dave Parks | |
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
decruft. | |||
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-23 | SL-19015 Fix for ugly SSAO | Dave Parks | |
2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-23 | SL-19015 Fix for spot light shadows. | Dave Parks | |
2023-01-23 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-23 | Merge pull request #55 from secondlife/andreyk/SL-19014 | cosmic-linden | |
SL-19014 Sanitize the override data sent for faces without GLTF materials | |||
2023-01-23 | SL-19014 Sanitize the override data sent for faces without GLTF materials | Andrey Kleshchev | |
2023-01-23 | SL-19015 Fix gamma correct shader noise parameters (remove banding) | Dave Parks | |
2023-01-23 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-23 | SL-18869 Followup -- AMD optimization pass. | Dave Parks | |
2023-01-23 | SL-19005 Fix save button for local uploads | Andrey Kleshchev | |
2023-01-23 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-20 | SL-18869 Followup -- AMD compatibility pass. | Dave Parks | |
2023-01-20 | SL-19015 Boost brightness of irradiance maps. | Dave Parks | |
2023-01-20 | SL-18869 Followup -- fix for sky being black in probes and too bright ↵ | Dave Parks | |
outside probes. | |||
2023-01-20 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Fix for SL-19010 mac crash in LLManipTranslartge::restoreGL(). | Brad Linden | |
Attempt to simplify and avoid use of GL_UNSIGNED_INT_8_8_8_8_REV where not needed | |||
2023-01-19 | SL-18869 Followup -- leverage "small commands" and time slicing to get rid ↵ | Dave Parks | |
of frame stalls on main thread without the need for multithreaded GL | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-12 | MacOS build fix | Andrey Kleshchev | |
2023-01-12 | SL-18962 PBR Materials should be viewable even if they are no-copy | Andrey Kleshchev | |
2023-01-12 | SL-18947 Disable 'save' buttons by default, until material gets loaded | Andrey Kleshchev | |
2023-01-11 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-11 | SL-18869 Optimizations -- Revive LLVBOPool and fix silly typo in ↵ | Dave Parks | |
renderShadowSimple | |||
2023-01-11 | SL-18947 No modify materials can lock material floater | Andrey Kleshchev | |
Not supposed to happen, yet somehow did | |||
2023-01-11 | MacOS build fix | Andrey Kleshchev | |
2023-01-11 | Merge pull request #48 from secondlife/SL-18820 | cosmic-linden | |
Sl 18820: Build floater should preserve GLTF transforms when changing the PBR material | |||
2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
and fix non-standard gl_Position z values | |||
2023-01-11 | SL-18869 Touch up -- Put generateSunShadow call back where it was to fix ↵ | Dave Parks | |
alpha objects disappearing | |||
2023-01-11 | SL-18869 Touch up -- fix some Debug GL assertions and restore shadows. | Dave Parks | |
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | SL-18820: Fix applying material clearing transform overrides. Loosen some ↵ | Cosmic Linden | |
asserts to allow non-default transform overrides. | |||
2023-01-10 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-10 | SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and ↵ | Dave Parks | |
remove many unneeded VBO binds. | |||
2023-01-10 | SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map ↵ | Dave Parks | |
rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them. | |||
2023-01-10 | Fix shader syntax error on mac for DRTVWR-559 | Brad Linden | |
2023-01-10 | Fix mac build for DRTVWR-559 | Brad Linden | |