Age | Commit message (Collapse) | Author |
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Also, updating some tooltip copy.
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icons in the slurl bar.
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through the highlight colors.
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Groundwork is used for the default class which currently represents
texture fetching. Class options implemented from API user into
HttpLibcurl. Policy layer is going to start doing some traffic
shaping like work to solve problems with consumer-grade gear.
Need to have dynamic aspects to policies and that starts now...
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object to show in the linksets floater if all objects are non-characters, or to show in the characters floater if all objects are characters.
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Seems to be working correctly. Not certain this is the fastest possible way
to provide a std::streambuf interface but it's visually acceptable.
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multiple objects selected.
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Initial version that should have enough of the plumbing to produce
a working adapter. Memory test is showing 8 bytes held after one
of the tests so I'm going to revisit that later. But basic
functionality is there going by the unit tests.
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testing mode.
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queues.
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Only thing interesting in this changeset is the discovery that a sleep
in the fake HTTP server ties up tests. Need to thread that or fail on
client disconnect or something to speed that up and make it usable for
bigger test scenarios. But good enough for now...
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Reviewed by vir
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navmesh button on dirty regions regardless of whether the user has permissions.
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to rebake.
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button or not.
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pushed, and removing unused code.
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for the current region.
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Stand/StopFlying buttons. Also, parenting the buttons to the toolbar UI elements.
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<offset, length, fulllength>.
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