Age | Commit message (Collapse) | Author |
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streams do not play) - freeze more important than no play
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empty
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sometimes crashes the viewer
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objects invisible.
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than in Release viewer
moved occlusion culling earlier in login process
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access token was cleared manually on backend: Problem was that when the user was already disconnected the Facebook connection state was not being set to disconnected.
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SceneLoadingMonitorEnabled is enabled
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SceneLoadingMonitorEnabled is enabled
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RequestTeleport dialog
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does not seem to be needed and slows things down
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groups can call or IM me" is set
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Reviewed by Kelly.
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Type do not render
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false alarms in release
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camera turns
made sceneloadingmonitor setting not persist
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camera turns
set enabled flag before calling freeze scene
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further optimizations for codegen
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in particular, created shortcut overloads for conversions and moved
comparison operators into member functions
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linked objects
Removed "geometry" and "surface" Reviewed by Kelly
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changed unit declarations macros to make a lot more sense
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manipulation of callsite strings in llerror
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macro in llunit
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