Age | Commit message (Collapse) | Author |
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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and off.
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test for background and model preview
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mCameraDistance as it is set in setPreviewTarget() via initModelPreview()
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SL-12784 restore vertex color alpha contribution
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SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
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SL-12592 prevent unintended opaque-ification of alpha-blended materials
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shader failure
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component
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SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Approved-by: Dave Houlton <euclid@lindenlab.com>
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Fix for mismatch on angular attenuation between sunlight on opaque and transparent objects from last commit.
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transparent objects from last commit.
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for lack of angular attenuation on ambient lighting on triangles facing away from sun.
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Fix for sky in wrong color space.
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Davep/BUG-228263
Approved-by: Dave Houlton <euclid@lindenlab.com>
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deferred. Don't make terrain fullbright under water.
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davep/BUG-228263
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This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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Davep/BUG-228263
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parcel media)
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davep/BUG-228263
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inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
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BUG-228263, roll back several PRs that broke alpha blending
Approved-by: Michael Pohoreski
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This reverts commits 9d9b890 and 5f846e4.
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be changed while a keyframe is selected.
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