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2024-02-08Updated llgltfmaterial_test.cpp sizeof check.Nat Goodspeed
2024-02-08Another missing #include.Nat Goodspeed
2024-02-08SL-20363 Add Advanced option 'Debug Unicode'Alexander Gavriliuk
2024-02-07Fix tests broken by switching from Lua 5.4 to Luau.Nat Goodspeed
Add a new test<1>() that tests returning values from a Lua chunk using LLLUAmanager::waitScriptLine(). This exercises lua_tollsd() without yet involving LLEventPump machinery. For that purpose, extract from test<2>() the sequence of (description, expression, LLSD expected) triples into a static C array. The new test<1>() returns each such expression as a result; test<2>() posts each such expression to a test LLEventPump. test<2>() now uses waitScriptLine() instead of pumping the coroutine scheduler a few times and hoping. The pump-and-hope tactic worked before, but no longer does. waitScriptLine() is more robust anyway. Move the former test<1>() to test<3>() because it exercises still more machinery, specifically listen_events() and await_event(). Because this test involves a handshake with C++ code, use startScriptLine() to launch the Lua coroutine while providing a definite way to wait for completion later. Again, startScriptLine() followed by get() on the returned future is more robust than the previous pump-and-hope code. Similarly, the former test<3>(), now renamed test<4>(), uses startScriptLine() and Future::get() instead of pump-and-hope.
2024-02-07Add LLLUAmanager::startScriptFile(), startScriptLine() functions.Nat Goodspeed
Break out for LLLUAmanager consumers the promise/future semantics of waitScriptFile() and waitScriptLine(). startScriptMumble() uses runScriptMumble() to launch a coroutine to run the specified Lua script or chunk, providing an internal adapter callback to set a promise on completion. It then returns to its caller the future obtained from that promise. This allows a caller to call startScriptMumble(), run in parallel with the Lua coroutine for a while and then call get() on the returned future to wait for results. waitScriptMumble() is then trivially implemented using startScriptMumble(). Fix runScriptLine()'s logic to abbreviate the passed Lua chunk for use as the description. We were erroneously assigning back through a string_view of the parameter, which overwrote a temporary string in the argument list. With Lua 5.4, listen_events() tried to discover the main "thread" (Lua coroutine) associated with the current lua_State so we could call async callbacks on that thread. Luau doesn't seem to provide that feature, so run callbacks on whichever thread calls listen_events(). Reinstate original multi-argument lua_print_msg(), tweaked to avoid the Lua 5.4 lua_rotate() function, which is missing from Luau.
2024-02-07Fix lluau::dostring() for return values.Nat Goodspeed
We were calling lua_pcall() in such a way as to discard any values returned by the Lua chunk. Work around Luau's broken lua_tointegerx(), which unlike vanilla Lua's does not report whether the value at the specified index is or is not an integer.
2024-02-07Fix up a few longstanding missing #includes.Nat Goodspeed
2024-02-07Merge pull request #757 from secondlife/signal/ymlSignal Linden
Rename ISSUE_TEMPLATE/config.yaml to config.yml
2024-02-07Rename config.yaml to config.ymlSignal Linden
Issue template configuration is the only github configuration file I've found which does not support both `*.yaml` and `*.yml` extensions. Drat.
2024-02-07Merge pull request #738 from secondlife/signal/feedback-linkVir Linden
Add link to feedback portal
2024-02-07Issue #56 Redirect Help>Report Bug to Canny instead of JiraAndrey Kleshchev
2024-02-07Add machinery to capture result of running a Lua script or snippet.Nat Goodspeed
Add LuaState::expr() that evaluates a Lua snippet and reports back any result (or error) left on the stack. Add LLLUAmanager::runScriptFile() and runScriptLine() overloads that accept a callback with an (int count, LLSD result) signature. The count disambiguates (error, no result, one result, array of results). Also add overloads that accept an existing LuaState instance. Also add waitScriptFile() and waitScriptLine() methods that pause the calling coroutine until the Lua script completes, and return its results. Instead of giving LuaState a description to use for all subsequent checkLua() calls, remove description from its constructor and data members. Move to expr() and checkLua() parameters: we want a description specific to each operation, rather than for the LuaState as a whole. This prepares for persistent LuaState instances. For now, the existing script_finished_fn semantics remain: the callback will be called only when the LuaState is destroyed. This may need to change as we migrate towards longer-lasting LuaState instances. Make lua_function(name) macro append suffixes to the name for both the LuaFunction subclass declaration and the instance declaration. This allows publishing a lua_function() name such as sleep(), which already has a different C++ declaration. Move the Lua sleep() entry point to a standalone lua_function(sleep), instead of a lambda in the body of runScriptFile().
2024-02-06Break out lua_function.h,.cpp and lualistener.h,.cpp.Nat Goodspeed
The intention is to decentralize Luau entry points into our C++ code, permitting a given entry point to be added to the .cpp file that already deals with that class or functional area. Continuing to add every such entry point to llluamanager.cpp doesn't scale well. Extract LuaListener class from llluamanager.cpp to its own header and .cpp file. Extract from llluamanager into lua_function.h (and .cpp) declarations useful for adding a lua_function Luau entry point, e.g.: lua_register() lua_rawlen() lua_tostdstring() lua_pushstdstring() lua_tollsd() lua_pushllsd() LuaPopper lua_function() and LuaFunction class LuaState lua_what lua_stack DebugExit
2024-02-05Add link to feedback portalSignal Linden
Provide a link to feedback.secondlife.com from the issue creation page.
2024-02-01Merge pull request #702 from secondlife/signal/reduce-buildsVir Linden
build.yaml: Build shared branches
2024-01-31build.yaml: Build shared branchesBennett Goble
We're currently building every single commit pushed to Github. This is racking up $20k in build charges a month and is generally superfluous. This changeset alters build triggers so that builds automatically run if they are committed to a **shared branch**: - `release/*` - A release stabilization branch - `project/*` - A project viewer branch - `main/*` - The default/stable branch PR commits are also automatically built. ...need to build another commit? Developers can trigger one using a manual workflow run.
2024-01-31Merge branch DRTVWR-589-luau into luau-scriptingMaxim Nikolenko
LuaU scripting project
2024-01-31strip lua testing functionsMnikolenko Productengine
2024-01-30Merge pull request #692 from secondlife/vir-linden-issue-templates-1Vir Linden
Update enhancement.md
2024-01-29DRTVWR-589: get rid of pragma and update windows libsMnikolenko Productengine
2024-01-29Merge pull request #693 from secondlife/vir-linden-issue-templatesVir Linden
Update bug.yaml
2024-01-29Update enhancement.mdVir Linden
2024-01-29Update bug.yamlVir Linden
2024-01-29Merge pull request #688 from secondlife/signal/contributorsVir Linden
Add a basic CONTRIBUTING.md
2024-01-29Merge pull request #666 from secondlife/issue_templatesVir Linden
Issue templates
2024-01-29DRTVWR-589: add mac luau libsMaxim Nikolenko
2024-01-26Add a basic CONTRIBUTING.mdBennett Goble
Provide basic instructions in-repository for contributing to Second Life.
2024-01-26DRTVWR-589: update to start using Luau libsMnikolenko Productengine
2024-01-24Create enhancement.mdRunitaiLinden
2024-01-24Create bug.yamlRunitaiLinden
2024-01-24SL-20416 Fix Crash Report 1409376 (update)Alexander Gavriliuk
2024-01-24SL-20416 Use image from file for emoji_recent_panel_toggle_btnAlexander Gavriliuk
2024-01-23SL-20416 Fix Crash Report 1409376Alexander Gavriliuk
2024-01-24SL-20416 Avoid of taking focus by EmojiPickerAlexander Gavriliuk
2024-01-17SL-20795 Part of previously typed emojis disappear in the 'Save settings as ↵Alexander Gavriliuk
a preset...' option of the 'Preferences' floater
2024-01-16SL-20751 Information about frequently used and recently used emojis is ↵Alexander Gavriliuk
available to all users
2024-01-12Move "team:viewer" label action to labeler.yaml.Nat Goodspeed
This avoids the need for a separate job step.
2024-01-12Fold PR labeling into existing label.yaml.Nat Goodspeed
2024-01-12Grant write permission for pull requests.Nat Goodspeed
2024-01-12Add a workflow to auto-label new PRs with team:viewer.Nat Goodspeed
When a PR appears on the QA board, QA wants to know whose team it came from. So every PR on the viewer repo should be labeled with team:viewer.
2024-01-11SL-20756 The emoji in the profile floater is displayed schematicallyAlexander Gavriliuk
2024-01-11SL-20749 Scrolling up by mouse wheel is endless in LLPanelEmojiCompleteAlexander Gavriliuk
2024-01-11Build fix for Visual Studio update (std::vector<PermissionBit>)Alexander Gavriliuk
2024-01-11SL-20750 MacOS Crash processing attributed stringAndrey Kleshchev
2024-01-09DRTVWR-589: Merge branch 'DRTVWR-589' of into DRTVWR-589-plus-D596Nat Goodspeed
2024-01-09Merge pull request #13 from secondlife/DRTVWR-589-alt-fixnat-goodspeed
DRTVWR-589: Fix build errors resulting from merge with main.
2024-01-08DRTVWR-589: Merge branch 'main' into DRTVWR-589.Nat Goodspeed
2024-01-08DRTVWR-589: Fix build errors resulting from merge with main.Nat Goodspeed
LLDispatchListener::getPumpName() went away when LLEventStream became one of its base classes. The assumption was that LLEventStream::getName() would suffice. Re-add getPumpName(), forwarding to getName(), for backwards compatibility.
2024-01-08Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
# Conflicts: # indra/newview/llmaterialeditor.cpp
2024-01-08Increment viewer version to 7.1.3Nat Goodspeed
following promotion of DRTVWR-596