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2021-11-22SL-13565 disable reflection render pass when all non-void water is occludedDave Houlton
2021-11-22SL-16094 Add WorkQueue profile hooksRunitai Linden
2021-11-22mac build fixMnikolenko ProductEngine
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-19SL-16094: fix merge glitchNat Goodspeed
2021-11-19SL-16094: Stylish braces!Nat Goodspeed
(cherry picked from commit 18de6c9b989cc7060f2a314f5b68cc102677823b)
2021-11-19SL-16202: Instantiate LLSimpleton::sInstance genericallyNat Goodspeed
instead of requiring a separate declaration for each subclass. The previous way produces errors in clang. (cherry picked from commit 8458ad8890cf0a11804996210d7bcfbdaa3eec2e)
2021-11-19SL-16094: Service mainloop WorkQueue every LLAppViewer::idle() callNat Goodspeed
even if idle() exits early.
2021-11-19SL-11678 Avatar is reflecting on the under side of water surfaceAndrey Kleshchev
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle.
2021-11-19SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-19SL-16056 Improve 'avatar cloud' behaviorAndrey Kleshchev
Make avatar cloud delay longer proportionally to load time
2021-11-19SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-19SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-19SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-19SL-16355 - spammy message removedBrad Payne (Vir Linden)
2021-11-19SL-16330 mac build fixMnikolenko Productengine
2021-11-19SL-16329 - track frame time and jitter (as average deviation frame to frame) ↵Brad Payne (Vir Linden)
in stats window
2021-11-19SL-16094: Stylish braces!Nat Goodspeed
2021-11-19SL-16094: Only link IMM32.LIB for llurlentry tests on Windows.Nat Goodspeed
2021-11-17SL-16226 Fix crash with extra large facesAndrey Kleshchev
2021-11-17SL-16330 Allow vsync update without restart on macMnikolenko ProductEngine
2021-11-16DRTVWR-546 exterminate tab char from 00-Common.cmake (fails Mac build)Dave Houlton
2021-11-16Merged in DV546-merge-6.5.1 (pull request #776)Euclid Linden
DRTVWR-546 merge up to 6.5.1
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-11-16SL-16362 FIXED Viewer crashes if settings.xml file is missingMnikolenko Productengine
2021-11-16Merge branch master (DRTVWR-545) into DRTVWR-542-meshoptAndrey Kleshchev
2021-11-16Merge branch 'DRTVWR-519' into DRTVWR-552-cache-360Andrey Lihatskiy
# Conflicts: # indra/newview/app_settings/settings.xml
2021-11-16Merge branch 'master' into DRTVWR-534Andrey Lihatskiy
# Conflicts: # indra/newview/VIEWER_VERSION.txt
2021-11-16Merge branch 'master' into DRTVWR-519Andrey Lihatskiy
# Conflicts: # README.md
2021-11-15Increment viewer version to 6.5.1Nat Goodspeed
following promotion of DRTVWR-545
2021-11-15SL-15756 Removed mHasGeneratedFacesAndrey Kleshchev
mHasGeneratedFaces is always true for some types of models and glod was treating faces as one mesh by default, so meshoptimizer should do the same regardles of mHasGeneratedFaces
2021-11-15SL-16094: In LLWindowWin32::recreateWindow(), kick window threadNat Goodspeed
before blocking on the pending future. Otherwise the window thread can remain blocked in a GetMessage() call and deadlock the app.
2021-11-15Revert "SL-16220: Merge branch 'origin/DRTVWR-546' into glthread"Dave Houlton
This reverts commit 5188a26a8521251dda07ac0140bb129f28417e49, reversing changes made to 819088563e13f1d75e048311fbaf0df4a79b7e19.
2021-11-12(Moved from DRTVWR-528) clean up cmake recursive CXX_FLAGS definition (/Zo)Dave Houlton
2021-11-12SL-14895, restore previous post-deferred alpha behaviorDave Houlton
2021-11-12SL-14895, point light atten should move inversely light radiusDave Houlton
2021-11-12SL-16220: Merge branch 'origin/DRTVWR-546' into glthreadNat Goodspeed
2021-11-12SL-11678 Avatar is reflecting on the under side of water surfaceAndrey Kleshchev
Avatar wasn't reflecting but distorting, since avatar was already under water it looked like a 'reflection' of avatar, but was not rotated right and with wrong angle.
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-12SL-16056 Improve 'avatar cloud' behaviorAndrey Kleshchev
Make avatar cloud delay longer proportionally to load time
2021-11-12SL-15391 Crash at getUniformLocationAndrey Kleshchev
2021-11-12SL-13561 When ALM is enabled, disabling water rendering breaks the skyAndrey Kleshchev
2021-11-12SL-15333 Crash in glh_init_extensionsAndrey Kleshchev
2021-11-11SL-16355 - spammy message removedBrad Payne (Vir Linden)
2021-11-11SL-16094: Stylish braces!Nat Goodspeed
2021-11-10Merged in SL-16329 (pull request #769)Vir Linden
SL-16329 - track frame time and jitter (as average deviation frame to frame) in stats window Approved-by: Euclid Linden Approved-by: Michael Pohoreski
2021-11-10Merged DRTVWR-546 into SL-16329Vir Linden
2021-11-10SL-16330 mac build fixMnikolenko Productengine
2021-11-10SL-16094: Only link IMM32.LIB for llurlentry tests on Windows.Nat Goodspeed
2021-11-10SL-15521 Fix debian license file not mentioning meshoptimizerAndrey Kleshchev
Just in case