Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Merged in davep/BUG-228263 (pull request #24) | Dave Parks | |
Fix for sky in wrong color space. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Merged in davep/BUG-228263 (pull request #23) | Dave Parks | |
Davep/BUG-228263 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-06 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Merged in fix for SL-9775 | Maxim Nikolenko | |
2020-03-05 | Merged in davep/BUG-228263 (pull request #21) | Dave Parks | |
Davep/BUG-228263 | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-05 | SL-9775 FIXED EEP viewer crash when looking at the sun (which is playing ↵ | maxim_productengine | |
parcel media) | |||
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Merged in BUG-228263 (pull request #20) | Dave Houlton | |
BUG-228263, roll back several PRs that broke alpha blending Approved-by: Michael Pohoreski | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-03-02 | SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵ | maxim_productengine | |
be changed while a keyframe is selected. | |||
2020-03-02 | SL-12755 [EEP] The sky level dropdown is not disabled for folders | Andrey Kleshchev | |
2020-02-28 | Merged in SL-12638 (pull request #16) | Dave Houlton | |
SL-12638, further tweaking of normal-map lighting, add some de-saturation | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-27 | SL-12739 FIXED [EEP] Viewer is crashed after clicking the "Forget" button on ↵ | maxim_productengine | |
the Experience Profile after the llSetAgentEnvironment was used | |||
2020-02-26 | Merged in SL-12574 (pull request #14) | Michael Pohoreski | |
SL-12574 Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2020-02-25 | SL-12574 Tweak sky to better match Windlight | Ptolemy | |
2020-02-25 | SL-12574 Cleanup inconsistent indentation | Ptolemy | |
2020-02-25 | SL-12574 Cleanup unused argument | Ptolemy | |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-25 | Merged in SL-12638 (pull request #13) | Dave Houlton | |
SL-12638, fix overly dark appearance of normal-mapped objects Approved-by: Andrey Kleshchev Approved-by: Michael Pohoreski | |||
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-25 | SL-12754 Fixed search field | Andrey Kleshchev | |
2020-02-25 | SL-12755 [EEP] The sky level dropdown was not disabled by default | Andrey Kleshchev | |
2020-02-25 | SL-12591 Fixed slider value comparison | Andrey Kleshchev | |
2020-02-24 | SL-12741 Moon was using fixed color | Andrey Kleshchev | |
2020-02-21 | Merge master (rel 6.3.8) to DRTVWR-440 (pull request #11) | Dave Houlton | |
2020-02-21 | Merge master (v 6.3.8) into DRTVWR-440 | Dave Houlton | |
2020-02-20 | Increment viewer version to 6.3.8 | Nat Goodspeed | |
following promotion of DRTVWR-499 | |||
2020-02-19 | SL-12726 Fixed overlap issues in Edit Day Cycle floater | Andrey Kleshchev | |
Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working; | |||
2020-02-13 | Merged in SL-12574 (pull request #9) | Michael Pohoreski | |
DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight Approved-by: Dave Houlton | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-07 | Merged in SL-12682 (pull request #8) | Dave Houlton | |
Fixes for SL-12682 and SL-12592 Approved-by: Michael Pohoreski | |||
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-02-05 | Revert SL-4354 | Andrey Kleshchev | |
2020-02-04 | Merged in SL12005 (pull request #7) | Dave Houlton | |
SL-12005 FIXED, back out SRGB changes for projector spotlights Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-02-04 | SL-4354 Used wrong condition | Andrey Kleshchev | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. |