Age | Commit message (Collapse) | Author |
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From Richard: There are a bunch of things I changed...mainly I eliminated all the grid_offset nonsense and instead simply calculate the tick index for the current drag position and use that to generate a snapped position as needed. I still use approx_equal because I want grid numbers to light up even when they aren't the axis you are currently snapping to.
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friends are visible
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status (add/remove) changes
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settings.xml
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it was selected via keyboard
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for ACME-1334
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positioning issues in all subpanels
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increase limit.
Limit should be however much vram is installed, but underneath the hood, fudge
how much memory is used for textures to avoid swapping.
Also, catch exceptions when attempting to build a GL context on windows and
display an error dialog instead of crashing.
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preview to focused SL Share photo panel
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toggle
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Flickr title
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- LLFloaterView::mToolbarRects[3] was transformed to LLRect mToolbarLeftRect, mToolbarBottomRect, mToolbarRightRect;
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about the return type for calls to LLView::getParent(): never assume a down
cast is possible.
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with LLAgent::addRegionChangedCallback we should call RegionChanged callbacks to update NavMesh status.
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be resizable
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thumbnail for the moment
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- Removed a lot of logging code to reduce application close time
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much cleanup of vector math
also made Stretch Both Sides checkbox clickable via label
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