Age | Commit message (Collapse) | Author |
|
|
|
mapping using wrong mix, causing bright spots
|
|
material sampling. Use slightly different alpha ramp to hide unused materials
|
|
|
|
to be more expensive than triplanar in some cases, and UVs are already trivial
|
|
whitespace
|
|
triplanar that avoids possible case where 1 = 0.9999, which gets rounded down to 0 on int cast
|
|
during zero check, add another zero check
|
|
multiple texture lookups in a switch..case block
|
|
reproducing the bug
|
|
switch..case blocks
|
|
|
|
|
|
blending. General refactor.
|
|
Also decrease threshold to (hopefully) reasonable level
|
|
|
|
|
|
|
|
|
|
maps for triplanar mapping, minor cleanup
|
|
debugging/profiling
|
|
|
|
higher, bump feature table
|
|
|
|
materials (still not accurate, but better...)
|
|
|
|
PBR as that is not needed at the moment
|
|
|
|
texture repeats currently broken
|
|
hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing""
This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
|
|
|
|
of 16 texture binds. Bump featuretable
|
|
featuretable.
|
|
code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"
This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
|
|
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
|
|
Blinn-Phong/PBR have populated the foreground
|
|
out an emissive texture. Also affects base color and ORM
|
|
|
|
restarting viewer
|
|
flickering
|
|
|
|
doesn't render properly just yet
|
|
shaders, uniforms
|
|
shaders, uniforms
|
|
|
|
|
|
|
|
copy/paste for now. Use same draw pool
|
|
|
|
when terrain textures do not load
|