Age | Commit message (Collapse) | Author |
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disallowed character
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Fix github actions dependency deprecations
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In the recent emojis implementation, the text color alpha is ignored
(emojis are always rendered with an opaque white color), causing them
to fail and fade properly with the rest of the text they are printed
with.
This trivial patch fixes this issue.
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2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48
It is necessary to revert commit 326055ba82c22fedde186c6a56bafd4fe87e613a
for 2f452d06e6964b0edf26b0b3f6eaa156e3fa2d48 to work its magic and repair
script dialogs so that they render as they used to before the emojis fonts
introduction.
Note that this revert won't prevent to use the new emojis should scripters
want them in their new scripted dialogs: it just ensures existing scripted
dialogs using special UTF-8 characters (which are not genuine emojis) will
render as they used to, using the monochrome fallback fonts.
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getChangedIDs is only accurate in scope of observer's callback, don't
use it onIdle.
getObject call made no sense, item was warrantied to be
LLViewerInventoryItem and would only be AT_CATEGORY if it is a link,
making the following cast to a category dangerous
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fallback fonts.
With the emojis support, a new font was added, which not only provides emojis
but also fancy colorful replacements for UTF-8 characters that used to be
supported by our fallback (monochrome) fonts: this causes discrepancies and
unwanted/undesired changes in scripted objects menus (e.g. an empty circle or
square may render as a black, full one, a heart may render red instead of white),
not to mention the larger font size used by the emoji characters...
This patch restores the aspect of such menus/dialogs/UI elements with UTF-8
characters that *are* supported by the usual fallback fonts (fonts which may
also vary from one viewer to another, and from one OS to another), so that
everything keeps working/rendering as it always did so far, while not impairing
the use of new colorful emojis.
This second proposal ensures that:
- "genuine" emojis (in the 0x1f000-0x1ffff range), will *always* be rendered
using the new emojis font (this solves, for example, the monochrome "yellow
faces" issue seen with some characters in my first proposal).
- Special UTF-8 characters (in the 0x2000-0x32FF range) which have been used by
scripters so far, will render as they used to, using the monochrome fallback
fonts (this repairs scripted dialogs menus).
- Remaining special characters, that do not have a corresponding glyph in the
monochrome font, but do have one in the emojis font, will use the latter font
to render.
It also got the nice side-effect of removing the dependency on the ICU4C library.
Note however that the recent commit:
https://github.com/secondlife/viewer/commit/326055ba82c22fedde186c6a56bafd4fe87e613a
will need to be reverted to allow this patch to actually fix scripted dialogs.
Also, some cleanup might be needed in skins/default/xui/*/emoji_characters.xml to
remove from it the special UTF-8 characters that will no longer be rendered with
fanciful colors, but instead with the monochrome font glyphs.
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Scaling was added to thumbnail images as a measure of memory preservation and said scaling doesn't work well when larger images are needed so had to remake profile images to no longer use thumbnails.
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llDialog buttons
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Make signing and symbol posting jobs conditional on secrets.
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Was caused by package substituting '&' with 'and' instead of '&'
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The build step no longer needs these variables at all: they're used in a
subsequent workflow job.
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From https://docs.github.com/en/actions/security-guides/using-secrets-in-github-actions#using-secrets-in-a-workflow :
"Secrets cannot be directly referenced in if: conditionals. Instead, consider
setting secrets as job-level environment variables, then referencing the
environment variables to conditionally run steps in the job."
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The previous construct produced:
Unrecognized named-value: 'secrets'. Located at position 1 within expression:
secrets.AZURE_KEY_VAULT_URI && ...
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Specifically, when secrets aren't available (e.g. for external PRs), skip the
affected steps.
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Mark issues as stale but do not close them.
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Emoji -> Maint X merge
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# Conflicts:
# indra/llcommon/llstring.cpp
# indra/llcommon/llstring.h
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onTopLost can result in popup being removed or potentially removing more
than one popup.
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following promotion of secondlife/viewer #673
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making ordering explicit, and disabling blank issue submission to force
triage label to be set.
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Create issue_template.md
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Issue template for the "blank issue" option
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Rename ISSUE_TEMPLATE/config.yaml to config.yml
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Issue template configuration is the only github configuration file I've found which does not support both `*.yaml` and `*.yml` extensions. Drat.
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Add link to feedback portal
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Provide a link to feedback.secondlife.com from the issue creation page.
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build.yaml: Build shared branches
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We're currently building every single commit pushed to Github. This is
racking up $20k in build charges a month and is generally superfluous.
This changeset alters build triggers so that builds automatically run if
they are committed to a **shared branch**:
- `release/*` - A release stabilization branch
- `project/*` - A project viewer branch
- `main/*` - The default/stable branch
PR commits are also automatically built.
...need to build another commit? Developers can trigger one using a
manual workflow run.
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onTopLost crashed
1. It contradicts callstack, but clearPopups() definetely has an issue
due to not checking the pointer prior to calling onTopLost
2. According to callstack, crash happened around ~LLFolderViewFolder
and while it does call removePopup for itself, it isn't a popup, the
only one in the list would be the renamer, which calls back to parent,
so made sure to secure it.
3. mFlashTimer was never deleted
4. Some explicit cleanup for TopLost
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Update enhancement.md
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Update bug.yaml
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