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AgeCommit message (Expand)Author
2013-04-24Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...Geenz
2013-04-23NORSPEC-142 Fix for unusable performance on GTX 285Dave Parks
2013-04-22NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...Dave Parks
2013-04-19NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...Dave Parks
2013-04-19Cleanup specular highlights from spot lightsDave Parks
2013-04-18Fix for alpha blended objects becoming too bright when gamma correction is ap...Geenz
2013-04-18Merged with latest viewer-development-materials.Geenz
2013-04-18Mitigation for light attenuation looking different with gamma correction. As...Geenz
2013-04-18Don't apply gamma correction underwater (for now).Geenz
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-04-18NORSPEC-90 Cleanup avatar alpha shadersDave Parks
2013-04-18Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...Geenz
2013-04-18NORSPEC-90 Remove unused state from alphaF/alphaVDave Parks
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/Geenz/viewer-development-materialsDave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-18NORSPEC-135 Fix for environment map not showing up if glossiness is zero.Dave Parks
2013-04-17Merge with latest viewer-dev-materials.Geenz
2013-04-17NORSPEC-128 Edit glossiness and environment as U8's from [0,255], as they are...Dave Parks
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17First pass of gamma correction reimplementation.Geenz
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-16NORSPEC-59 fix? for mac crasherGraham Madarasz
2013-04-16NORSPEC-127 work-around crasher by forcing simple faces into simple passGraham Madarasz
2013-04-16Merge viewer-dev-materialsGraham Madarasz (Graham Linden)
2013-04-16See if we can run with no ifdefs in alpha shaders on all platformsGraham Madarasz
2013-04-16merge rollback from grahamOz Linden
2013-04-16Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...Graham Madarasz
2013-04-16NORSPEC-123 et al...roll back NSPEC 91 fix to avoid knock-on and set correct ...Graham Madarasz
2013-04-16merge changes for alpha fixes from geenzOz Linden
2013-04-16Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Fix for mac buildDave Parks
2013-04-15Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-15NORSPEC-117 Fix distance attenuation to not use pow(lit, 0.7) function so dis...Dave Parks
2013-04-15NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where availableDave Parks
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-12Fix issue with alphaNonIndexedNoColorF shader and static init fail on default...g
2013-04-12NORSPEC-91 default to alpha blend when a material is present and a diff tex w...g
2013-04-12NORSPEC-111 probable fix for IntelHD advanced lighting crasherGraham Madarasz
2013-04-11Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-04-11merge NORSPEC-94Oz Linden
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11NORSPEC-98 fix? for mac shader compiler crasherGraham Madarasz (Graham Linden)