Age | Commit message (Collapse) | Author |
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Minor optimizations to wind generation. Patch by gigs and aimee, reviewed by merov.
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Critical Inventory loss by Residents
Switched location of Lost&Found versus EmptyTrash items.
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Critical Inventory loss by Residents
Separated Lost&Found from EmptyTrash as specified in EXT design decision.
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Going through and cleaning up any todos that have "Seraph" attached to it. In this case, did some header file cleanup of llinventorymodelbackgroundfetch and moved some functions protected/const/etc.
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Reduced LowResTextures timeout from 3 to 2 minutes.
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panel.
Also removes some redundant code, and registers UI callbacks for use from XUI.
Reviewed by: Tofu
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Fix:
- Save the UUID of a newly created wearable to start editing it right after it gets worn.
This approach replaces a temporary hack that invoked the editing panel whenever an item gets worn
(if the Appearance SP is opened at the time).
The hack only happened to work sometimes because the editing panel failed to open.
Other changes:
- Removed a check for inventory item completeness from LLAgentWearables::editWearable().
because the check often fails and doesn't appear to be needed at all.
- Added warning messages to LLAgentWearables::editWearable() so that it's easier to debug.
- Replaced duplicated code in LLPanelOutfitEdit::onEditWearableClicked() with a call to gAgentWearables.editWearable().
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/529/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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controls and used it for 'save outfit' action.
1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded.
2 Added outfit saved and outfit lock changed signals to LLOutfitObserver.
3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty).
4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit".
--HG--
branch : product-engine
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of notifyObservers while updating calling card item.
- added check on whether avatar name exists in Name Cache before using its getter with callback (which raises notifyObservers).
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/526/
--HG--
branch : product-engine
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reviewed by Mani
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reviewed by erica
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Fixed llinfos debug line to give more useful information.
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Fixed an error in logic - low res textures should be identified by uploadNeeded versus uploadPending.
Also added a llinfos debugging line.
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Backed out changeset e6feef9704cf to re-introduce Bao's fix
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in main locale, remove horizontal align in 'de' locale.
For now all locales have the same center aligning with right padding to ignore space under indicator.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/519/
--HG--
branch : product-engine
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Upgrade Darwin libcurl to 7.20.1 and ares to 1.7.1
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/520
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Friends List.
This patch follows (23f0f13abc8b) and prevent to show two messages about empty Friends list.
Reviewed by Vadim Savchuk.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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LLLineBreakSegment.
reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/516/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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LLInventoryFetchItemsObserver
Reason: LLInventoryFetchItemsObserver is used to fetch necessary gesture items. Its logic was based on count of "inventory changed" events. In case of there was too many requests stored item UUIDSs are be removed from queue by mistake - notification can be triggered because some other item is renamed.
This issue can appear wherever LLInventoryFetchItemsObserver is used.
Fix: improved logic to make decision to give up fetching items.
For now it bases on period while waiting items to arrive from server and a number of attempts to repeate waiting.
This is a constants of the LLInventoryFetchItemsObserver (10 times by 10 seconds)
Tested with test case in JIRA (total count of inventory items - 13,888).
Most likely that was a reason of inventory loss (EXT-7503).
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/507/
--HG--
branch : product-engine
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(panel outfit edit)
extended find wearables of type functor to filter out links
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/522
--HG--
branch : product-engine
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reviewed by Nyx
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added "add" menu item to clothing right-click menus and corrected
"wear" to mean "replace top wearable of this type"
reviewed by Richard
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