Age | Commit message (Collapse) | Author |
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rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it.
(transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263)
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need tooltips and clicking should link to a help article.
Added LLButton::setImagePressed(), there was no way to set pressed image at run-time. The only place where pressed image is initialized was LLButton constructor.
Replaced Maturity icon with button to simplify handling clicks. Icon does not provide click callback and we would need to handle mouse up/down events and track clicked widget.
Added icon for Moderate regions.
Did not find maturity help topic, added a "TODO".
Reviewed by Sergey Litovchuk - https://codereview.productengine.com/secondlife/r/243/
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branch : product-engine
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This is workaroung to actually enable selection functionality in that tab. Copied default "allow_select" value from widget to group list xml.
Trivial change, not reviewed.
Real reason is that for some reason base attributes are not loaded from the flat_list_view.xml file.
It is investigated in scope of EXT-6990.
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branch : product-engine
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Reverted toast fading logic.
reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/292/
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branch : product-engine
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* renamed class LLOnlineStatusToast to LLPanelOnlineStatus;
* updated method LLToastPanel::buidPanelFromNotification to provide building all kinds of tip toast panels;
* updated method LLTipHandler::processNotification to avoid using LLToastNotifyPanel;
reviewed by Vadim Savchuk at
https://codereview.productengine.com/secondlife/r/286/
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branch : product-engine
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in front)
Made SLPlugin into a bundled app on the Mac (this is apparently necessary for the plugin's window to be allowed to get focus).
Changed the Info.plist key SLPlugin uses to keep itself out of the dock from LSBackgroundOnly to LSUIElement (this allows it to get focus and display UI).
Added some Mac-specific code to slplugin.cpp to manipulate window layers and bring the plugin process to the foreground when something in the process opens a window, and to bring the viewer to the foreground when the last window in the process is closed.
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prim
reviewed by Richard CC#206
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instead of profile) - added 'Url.ShowProfile' action.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/282/
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branch : product-engine
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- hard coded?) - added 2 UI strings: "world_map_person" and "world_map_people".
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/290/
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branch : product-engine
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Corrected passing parameters of inventory offer notification.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/293/
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branch : product-engine
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disrupted it.
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history instead of avatar profile.
https://codereview.productengine.com/secondlife/r/287/
reviwed Vadim Savchuk
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branch : product-engine
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--HG--
branch : product-engine
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provide a message suggesting the user try global search.)
implementation for:
* Places->My Landmarks
* My Inventory->My Inventory
* My Inventory->Recent
* My Appearance->Wearing
* My Appearance->My Outfits
updated common text and search url (secondlife:///app/search/all because concrete category without <search_term> is not supported).
* People/Friends (Common avatar list support can not be used due to accordions)
* added two strings with help messages into panel_people.xml (one for case when an avatar has no any friends - moved from textbox, another to be shown when there are no friends matching filter)
* moved logic to show help text into separate method
* and updated to be used in both cases: friend list is changed, filter is changed.
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branch : product-engine
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Removed useless sending notification "CapsKeyOn" since it doesn't fit actual design;
reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/277/
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branch : product-engine
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--HG--
branch : product-engine
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(transplanted from 19036fc277d88c364e957019a66b4cdf4cce8b53)
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take them in a diamond pattern instead of all in a line. this also slightly simplifies(?) the shader.
(transplanted from 7b334c22ece4e98565c5d182690ab9ca4c2526c6)
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--HG--
branch : product-engine
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"my outfits" tab in top-level appearance sidebar (tier 1)
llui:
- Setting container panel for accordion tab control to dynamically add tabs to accordions.
- Added method to dynamically remove accordion tabs.
- Added LLIconCtrl image setter.
newview:
- Class LLOutfitsList - a list of agents's outfits from "My Outfits" inventory category which represents each outfit by an accordion tab with a list of items inside it.
- Class LLWearableItemsList - a list of wearable items used in each accordion tab of "My Outfits" tab.
- Class LLInventoryItemsList - a base class for LLWearableItemsList that represents inventory items by panels in LLFlatListView.
- Class LLPanelInventoryItem - inventory item representation for a flat list. Item icon is set according to item type.
- Class LLInventoryCategoriesObserver - an observer used in LLOutfitsList for monitoring changes to "My Outfits" inventory category and updating outfits accordion tabs and list of items for each outfit.
Known issues:
- Only first outfit tab is displayed in "My Outfits" until this tab is expanded.
- Bottom bar buttons and filter field not functioning for "My Outfits" tab since LLOutfitsList still doesn't support selection, filtering and sorting.
- "My Outfits" and "Wearing" tabs of "Appearance" side panel might need a common interface to use LLOutfitsList and LLinventoryPanel as tabs in LLPanelOutfitsInventory or "Wearing" tab should be replaces with LLOutfitsList class object i.e. a flat list.
On review - https://codereview.productengine.com/secondlife/r/285/
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branch : product-engine
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notifications.
Utilized old save and load notification code.
Main concern was with notifications that have complex responder - UserGiveItem, ObjectGiveItem. Those responders are object with own fields that need to persist through sessions.
Notifications that should be saved are marked with persist="true" in notifications.xml
Notifications using functor responders are saved automatically.
Notifications using object responders need additional tuning. Responder object should be a) serializable(implement LLNotificationResponderInterface), b) registered with LLResponderRegistry.
At this point following notifications persist through sessions: UserGiveItem, ObjectGiveItem, TeleportOffered, FrienshipOffered.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/211/
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branch : notifications
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Increased IM control panel width by nine pixels to avoid truncation in all languages(longest are Spanish and German).
Also updated IM floater width(by nine pixels) to avoid any possible truncation.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/252/
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branch : product-engine
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Problem:
"Profile" button is visible when viewing current agent place info and remote parcel info.
Solution:
Hide "Profile" button when we are viewing place profile. Updated "Profile" button visibility condition. New condition hides the button when viewing landmark info, teleport history info, agent place info and remote parcel info.
Bug introduced in changeset 11252 : c5b3adc89f28 (EXT-6605 (No profile verb button on Places panel))
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/274/
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branch : product-engine
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the button and respective code were removed.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/283/.
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branch : product-engine
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This is also sprinkled with asserts so we can see which of the NULL tests are - or aren't - needed, if it's really so important to skip them.
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--HG--
branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
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branch : product-engine
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