Age | Commit message (Collapse) | Author |
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enabled
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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simulator FPS. Bug not fixed, but added commented-out log messages that were
useful when discovering the problem. Reviewed by Kelly
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that are likely to be requested, but never reuse a previously used buffer.
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rendering
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pointer checks are good.
Reviewed by Kelly
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GCC doesn't allow to init non-constant references with temporary objects
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removed a couple more unnecessary string copies from unfortunate LLSD behavior.
reviewed with simon, post review from Richard.
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removed unnecessary string copies from chat message handling
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deselect until the next LoD update
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vertex buffers for more than a few seconds.
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1dc545e44617
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- Fixed typo in word "browser"
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mesh.
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in local chat history, in some circumstances, making the sending prim untraceable (and impossible to mute))
- Improved detection of CHAT_SOURCE_SYSTEM type messages
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profile dialog for objects that for sale)
- Just increased min height of floater to avoid truncation
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Notification handlers now use LLHandles to screen channels.
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Fixed boost trackable objects usage.
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