Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Otherwise we fall into the trap of destroying a joinable std::thread, which
calls std::terminate() and hence our crash-on-terminate() handler.
The previous ~ThreadPool() logic only joined threads if the queue wasn't
already closed, but evidently we can reach the destructor with the queue
closed but the threads not yet joined.
Fixes #1534.
|
|
|
|
Nat's ideas from PR #1547
|
|
|
|
|
|
Mark script messages in compact mode too; code clean up
|
|
|
|
|
|
Add support for sending messages to Nearby chat from Lua script
|
|
|
|
|
|
|
|
|
|
|
|
lua-timers
|
|
|
|
|
|
|
|
|
|
|
|
Merge from main
|
|
Fix channel detection for mac builds
|
|
Experiment with getting manually triggered workflow builds to optionally do a release
|
|
Run ReleaseOS builds, but only when a release page is requested.
|
|
|
|
|
|
a release
|
|
Since downstream jobs reference the output of the new `setvar` job, instead of
directly referencing global `env.RELEASE_RUN`, no need to set `RELEASE_RUN` in
the global environment.
|
|
|
|
|
|
not the string "false", which is true.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(cherry picked from commit 82d713782529074b03720833038cb0df2b8bcffd)
|
|
|
|
|
|
|
|
|
|
following promotion of secondlife/viewer #705: Maintenance X
|
|
Maintenance X
|
|
|