Age | Commit message (Expand) | Author |
2011-11-15 | merge | Dave Parks |
2011-11-15 | SH-2652 Fix for linux compile error | Dave Parks |
2011-11-15 | SH-2681 Fix for shader compiler error on GLSL 1.30 and later | Dave Parks |
2011-11-15 | merge | Dave Parks |
2011-11-15 | SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation... | Dave Parks |
2011-11-15 | SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of n... | Dave Parks |
2011-11-14 | merge | Dave Parks |
2011-11-14 | SH-2650 Fix for avatar eyeballs protruding from lower eyelids | Dave Parks |
2011-11-11 | SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so... | Leslie Linden |
2011-11-11 | Merge with latest | Leslie Linden |
2011-11-11 | Assorted shader cleanup to remove a few warnings and errors for OS X. | Leslie Linden |
2011-11-11 | SH-2666 Fix for pixel doubling failsafe on out out of memory. | Dave Parks |
2011-11-10 | SH-2659 Fix for basic shaders having no affect when gl version < 2.0 | Dave Parks |
2011-11-10 | SH-2666 Tweak depth of field optimizations based on resident feedback. | Dave Parks |
2011-11-10 | SH-2644 Fix debug display that shows selection triangle count and streaming cost | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-10 | SH-2644 WIP -- remove debug displays pertaining to upload/download queues | Dave Parks |
2011-11-10 | SH-2240 Fix for red moon. | Dave Parks |
2011-11-09 | SH-24114 Remove unused variables | Dave Parks |
2011-11-08 | SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirem... | Dave Parks |
2011-11-08 | merge | Dave Parks |
2011-11-08 | SH-2507 Fix for crash when rendering axes (develop->render->show axes) | Dave Parks |
2011-11-08 | SH-2608 Fix for debug beacons not rendering properly. | Dave Parks |
2011-11-08 | SH-2652 Fix for black bands in high-res normal maps (break normal map generat... | Dave Parks |
2011-11-08 | merge changes for vmrg-177 | Oz Linden |
2011-11-08 | merge changes for vmrg-178 | Oz Linden |
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks |
2011-11-07 | SH-2652 For for screen going white when enabling anti-aliasing. | Dave Parks |
2011-11-07 | SH-2546 Fix for black water under terrain (use vec3 instead of float for vary... | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-11-04 | WIP INTL-82 LQA changes for Russian | eli |
2011-11-04 | SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b... | Dave Parks |
2011-11-04 | SH-2652 Better DoF combine foo | Dave Parks |
2011-11-04 | SH-2652 Even faster depth of field | Dave Parks |
2011-11-04 | SH-2652 Don't allocate 6000+ strings every frame | Dave Parks |
2011-11-04 | SH-2652 Faster depth of field | Dave Parks |
2011-11-04 | WIP INTL-82 LQA changes for Turkish; remove obsolete files | eli |
2011-11-03 | SH-2240 Fix for core profile assertions when Debug GL enabled. | Dave Parks |
2011-11-02 | SH-1427 Fix for shader compilation failure when detail set to "mid" | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-11-02 | merge | Dave Parks |
2011-11-02 | SH-2648 Fix for flickering shadows on 40% transparent objects. | Dave Parks |
2011-11-01 | SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric... | Dave Parks |
2011-11-01 | SH-2620 Force FXAA shader to off on OSX | Dave Parks |
2011-11-01 | SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ... | Dave Parks |
2011-10-31 | sync with viewer-development | eli |
2011-10-31 | increment viewer version to 3.2.1 | Oz Linden |
2011-10-31 | Added tag 3.2.1-start for changeset c4911ec8cd81 | Oz Linden |
2011-10-31 | SH-2521 Put back "high detail" terrain render when basic shaders disabled (st... | Dave Parks |
2011-10-31 | pull back beta tags | Oz Linden |