Age | Commit message (Collapse) | Author |
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We want to base lua-callables on lua-top-menu.
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Leverage C++ overloads to allow use of generic function names disambiguated by
argument type.
This allows using templates for certain common operation sequences.
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Lua api for Follow Camera control
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This encapsulates the boilerplate associated with passing each distinct
parameter to its corresponding LLFollowCamMgr method.
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see fe8c976 for more info
Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
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Allow `LLEventPump` listener access to its own `LLBoundListener`.
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Remove documented `LLEventPump` support for `LLEventTrackable`. That claimed
support was always a little bit magical/fragile. IF:
* a class included `LLEventTrackable` as a base class AND
* an instance of that class was managed by `boost::shared_ptr` AND
* you passed one of that class's methods and the `boost::shared_ptr`
specifically to `boost::bind()` AND
* the resulting `boost::bind()` object was passed into `LLEventPump::listen()`
THEN the promise was that on destruction of that object, that listener would
automatically be disconnected -- instead of leaving a dangling pointer bound
into the `LLEventPump`, causing a crash on the next `LLEventPump::post()` call.
The only existing code in the viewer code base that exercised `LLEventTrackable`
functionality was in test programs. When the viewer calls `LLEventPump::listen()`,
it typically stores the resulting connection object in an `LLTempBoundListener`
variable, which guarantees disconnection on destruction of that variable.
The fact that `LLEventTrackable` support is specific to `boost::bind()`, that it
silently fails to keep its promise with `std::bind()` or a lambda or any other
form of C++ callable, makes it untrustworthy for new code.
Note that the code base still uses `boost::signals2::trackable` for other
`boost::signals2::signal` instances not associated with `LLEventPump`. We are
not changing those at this time.
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`listen()` still takes `LLEventListener`, a `callable(const LLSD&)`, but now
also accepts `LLAwareListener`, a `callable(const LLBoundListener&, const LLSD&)`.
This uses `boost::signals2::signal::connect_extended()`, which, when the
signal is called, passes to a connected listener the `LLBoundListener` (aka
`boost::signals2::connection`) representing its own connection. This allows a
listener to disconnect itself when done.
Internally, `listen_impl()` now always uses `connect_extended()`. When passed
a classic `LLEventListener`, `listen()` wraps it in a lambda that ignores the
passed `LLBoundListener`.
`listen()` also now accepts `LLVoidListener`, and internally wraps it in a lambda
that returns `false` on its behalf.
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Show description and actual value of LLSD type setting
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Remove ability to reuse a `LuaState` between `LLLUAmanager` functions.
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We couldn't discard the "p.s." fiber.run() call from LuaState::expr() until we
could count on fiber.lua's LL.atexit(fiber.run) call being executed after each
Lua script or chunk, and we couldn't count on that until we made
LLLUAmanager::runScriptFile() instantiate and destroy its LuaState on the C++
Lua-specific coroutine. Now that we've done that, use LL.atexit(fiber.run)
instead of the whole special-case "p.s." in LuaState::expr().
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Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make
startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to
startScriptFile(), waitScriptFile() and runScriptFile(). That means that
runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState,
which means that LL.atexit() functions will run on the Lua-specific C++
coroutine rather than (say) the viewer's main coroutine.
Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use
in method returns.
Remove LuaState::initLuaState(); move its logic back into the constructor.
Remove initLuaState() calls in the expr() error cases: they're moot now that
we won't get subsequent expr() calls on the same LuaState instance.
Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState()
method. Remove mState member.
Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test
for implicit LuaState: it was directly calling LuaState::obtainListener() to
discover the LuaListener's reply-pump name. But since that test also captures
two leap.request() calls from the Lua script, it can just look at the "reply"
key in either of those requests.
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Lua api for Snapshot and demo script
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Break out common `LLAppearanceMgr::wearOutfit(LLInventoryCategory*)` method
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Use LLSDParam<uuid_vec_t> in LLAppearanceListener::wearItems() and
detachItems() to build the vector of LLUUIDs from the passed LLSD array.
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Lua appearance listener
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into new private wearOutfit(LLInventoryCategory*) method.
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Use llsd::toMap() to return LLSD maps from "LLAppearance" listener.
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These encapsulate looping over a C++ iterable (be it a sequence container or
an associative container) and returning an LLSD array or map, respectively,
derived from the C++ container. By default, each C++ container item is
directly converted to LLSD.
Also make LLSDParam<LLSD> slightly more efficient by using
std::vector::emplace_back() instead of push_back(), which supports
std::vector<std::unique_ptr>, so we need not use std::shared_ptr.
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Add LuaAutorunPath, LuaCommandPath and LuaRequirePath settings.
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Passing std::string::c_str() to a (const std::string&) function parameter is
worse than clutter, it's pointless overhead: it forces the compiler to
construct a new std::string instance, instead of passing a const reference to
the one you already have in hand.
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Remove LL_TEST special case from require() code (to search in the viewer's
source tree). Instead, make llluamanager_test.cpp append to LuaRequirePath to
get the same effect.
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Streamline and robustify lua_emplace<T>() object cleanup.
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outfit items
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Remove AutorunLuaScriptFile and the LLLUAmanager::runScriptOnLogin() method
that checked it.
Instead, iterate over LuaAutorunPath directories at viewer startup, iterate
over *.lua files in each and implicitly run those.
LuaCommandPath and LuaRequirePath are not yet implemented.
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