Age | Commit message (Collapse) | Author |
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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Reviewed by davep.
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avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
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concurrent requests instead of unreliable increments/decrements sprinkled around the code.
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for alpha lighting of point lights not matching deferred lights.
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the graphics code.
Reviewed by davep.
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https://bitbucket.org/VirLinden/viewer-development-shining-fixes
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LLRefCount::unref(), bad stacks
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(always use GL_STREAM_DRAW as the usage hint when mapping is disabled as geometry will be uploaded again and again)
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correctly.
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https://bitbucket.org/VirLinden/viewer-development-shining-fixes
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by rendering from client memory instead of using face VBO).
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menu if no button clicked
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Tweaked offset and missed a corner case
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made assert match actual error condition for list iterators
reviewed by Leslie
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