Age | Commit message (Collapse) | Author |
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Add ambiance handling to the light loop in the forward incarnation of materialF
and tweak alphaF to match lighing of material alpha-blend objects and non-ALM rendering.
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SL-10415, SL-10612, SL-10569
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Fix shadow sampling min with caster dp and offset tweaks.
Fix moon direction not being transformed as the sun dir is.
Fix colorspace issue causing some objects to render grayish instead of blackish.
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Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition().
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Fix broken matrix management code causing modelview mats to be used as tex anim mats
(do not depend on default matrix mode already being set).
Give the deferred terrain shader a name.
Make LLRender use the eMatrixMode enum instead of ints.
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Removed refs to LAPAS. Better sync with legacy regions.
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Restore original track if error. Extra messages to user.
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Replace dropped scaling factor for density_multiplier of 1000 from original WL param manager.
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SL-10552
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Fix view-dependent peter-panning from incorrectly biased shadow pos offset.
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Experiences are still stripped when changing regions. Even if destination region participates in the experience.
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allowed.
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SL-10181, SL-10546
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Fix distortion map rendering in deferred mode not including underwater fog effects.
Fix distortion map rendering not including post-deferred content at all.
Fix distortion map rendering not including anything but sky when camera is underwater.
Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
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environment when finished.
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day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
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SL-10500
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Replace clamp on height in atmospherics calcs on fragment shader path.
Fix colorspace conversions in material shaders in forward rendering mode.
Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.
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SL-10457, SL-10414
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SL-10478, SL-10486, SL-10501, SL-10415, SL-10487
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Make area beyond far split of directional light unshadowed again.
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Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
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Another pass at playing with shadow_offset/bias to balance between peter-panning and shadow acne while sun and/or moon are near the horizon.
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Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker.
Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3
are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
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Use brighter moon texture for both default and blank moon texture ids in picker.
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matrix mode
(which was not true as the assert on same fired).
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button
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teleporting from EEP to non-EEP region
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Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
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SL-10461
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Another attempt at getting approximage handling of projector ambiance in the alpha object shader.
This will not be a perfect match for non-transparent objects but should be close enough.
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