Age | Commit message (Collapse) | Author |
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
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branch : avatar-pipeline
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Removed a bunch of unnecessary header inclues.
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branch : avatar-pipeline
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branch : avatar-pipeline
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Removed AT_ROOT_CATEGORY and FT_ROOT_CATEGORY since those types are unused. Changed FT_CATEGORY to FT_ROOT_INVENTORY to make its purpose more clear.
This change assumes that no agent inventories have category type 9 for either inventory type or folder preferred type.
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branch : avatar-pipeline
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when minimizing the viewer while in appearance editing mode with unsaved changes
kicks you out of appearance editing mode and leaves you unable to recover as
the editor always starts itself on the shape tab. Fixed this in two ways:
1) if a wearable is dirty when the editor is opened, that is the tab that is
selected.
2) the camera mode is not forcibly changed away from appearance editing mode
on minimize. This only needs to happen if we are in mouselook.
Code reviewed by Vir.
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branch : avatar-pipeline
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Both double-clicking on an outfit to wear, and wearing an outfit from side panel, will now update the current look string.
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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finished the updates to avatar rendering cost and formalized the
display of selected object render cost in the build tools floater.
Both checkins reviewed by Vir.
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branch : avatar-pipeline
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STRUCTURE flag not set"
EXT-2432 : Diagnose warning spam: "[X] does not exist in either view or model, but notification triggered"
Restructured llinventorypanel's handling of add/remove/structure so it's easier to understand
Removed false positive "notification triggered" warning since objects can now exist outside of various inventory panels' directories.
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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First crack at updating the rendering cost calculation for avatars to account
for the possibility of invisible avatars. Also generalized rendering cost of
attachments to be more general - added debug code to build floater
will be post-reviewed
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STRUCTURE flag not set"
EXT-2432 : Diagnose warning spam: "[X] does not exist in either view or model, but notification triggered"
Restructured llinventorypanel's handling of add/remove/structure so it's easier to understand
Removed false positive "notification triggered" warning since objects can now exist outside of various inventory panels' directories.
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branch : avatar-pipeline
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object not found - ignoring"
This warning is a false positive, also existed in 1.23. Removing.
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branch : avatar-pipeline
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branch : avatar-pipeline
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object not found - ignoring"
This warning is a false positive, also existed in 1.23. Removing.
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branch : avatar-pipeline
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renamed "take off items" to "remove from outfit"
Code reviewed by Seraph
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gInventory.notifyObservers
Changing COF processing to happen during idle(), versus within done().
Reviewed by: Vir
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branch : avatar-pipeline
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we didn't check local_tex_obj for NULL before using it. checked to make sure
pointer is not null before calling ->getImage()
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share button in im popup now opens sidepanel inventory.
Code reviewed by Seraph
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branch : avatar-pipeline
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branch : avatar-pipeline
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We're building a pie menu in code, complete with separators for this particular
branch of submenus. This is terrible and ugly and needs to be killed, but
for now I removed the lines that cause the separators to be added where there
are empty pie slices.
Code reviewed by Vir
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branch : avatar-pipeline
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branch : avatar-pipeline
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subclass, LLInventoryObservers.h. This reduces dependencies and compile times, and makes these classes easier to locate.
I have not yet refactored classes to remove #include "llinventorymodel.h" and replace with #include "llinventoryobservers.h". This will happen later.
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Also made SRV config options not persistent.
reviewed by brad
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more work towards a decent DEV-42312 and DEV-42313
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name of the departing voice session more accurate (perhaps). WIP.
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These are no longer generated in Viewer 2.0 (instead we use
notifications to send object IMs to the user), so there's no
need to look for them in every textbox. Users can get details
on any objects spamming them via the new remote object inspector.
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