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AgeCommit message (Collapse)Author
2019-07-22SL-11443Graham Linden
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders.
2019-07-19SL-11557 FIXED [EEP] Clicking near a selected keyframe moves the keyframemaxim_productengine
2019-07-16SL-11598 Make internal view a perfect square to ensure identical x and y ↵andreykproductengine
behavior
2019-07-16Merged in graham_linden/viewer-eep-g (pull request #465)Graham Madarasz
SL-11605, SL-11610
2019-07-16SL-11610Graham Linden
Give bake its own RT to avoid issues with sharing the water distortion map. Use glFinish to insure RTs will be complete.
2019-07-16SL-11605Graham Linden
Fix broken throttling of sky/envmap updates.
2019-07-16Add more asserts to try to catch 10761 before the driver kabooms.Graham Linden
2019-07-16SL-11599 Crash on closing floater with uncommited changesandreykproductengine
2019-07-15Merged in graham_linden/viewer-eep-g (pull request #462)Graham Madarasz
SL-10761, SL-11590, SL-10625
2019-07-15Fix OSX compiler error from missing defaulted param and changed signature of ↵Graham Linden
renderAlphaMaskTextures.
2019-07-15SL-11590Graham Linden
Modified windlight shader to remove adjustment to glow.z
2019-07-15SL-10761Graham Linden
Add work-around for broken intel drivers which can't use glReadPixels from RGBA FBOs to get alpha without locking up.
2019-07-15SL-10761Graham Linden
Add code to force a usage hint when VBOs are disabled and make useBVOs reflect that as well.
2019-07-12SL-11588Graham Linden
Make avatar alpha shader ignore vertex color again.
2019-07-12SL-11109Graham Linden
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks).
2019-07-12SL-11370Graham Linden
Prevent Low/Low-mid from including things in the distortion map render it should not.
2019-07-12SL-11545Graham Linden
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does.
2019-07-11SL-10625Graham Linden
Keep texture baking from pointlessly mercy flushing GL like a kid that just discovered the toilet handle. Make glReadPixels call use GL_ALPHA8 (a texture format) instead of GL_ALPHA (an enum to indicate the alpha channel).
2019-07-11Fix knock-on from touching the sky tex gen which also generated the shiny ↵Graham Linden
env map.
2019-07-10SL-1491Graham Linden
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow.
2019-07-10SL-11541 WIPGraham Linden
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release. Add transmittance effects to the low-end sky tex gen.
2019-07-10SL-11572 [EEP] Revert keyframe markers to dotsandreykproductengine
2019-07-08Fix materials content being emissive when it should not.Graham Linden
2019-07-08Make dyn tex updates happen during display startup again (didn't help 10625 ↵Graham Linden
anyway).
2019-07-08Roll back 10625 change and continue to side-step intel readback bug.Graham Linden
2019-07-08SL-10625Graham Linden
Appease Clang.
2019-07-08SL-11540Graham Linden
Make class1/environment and class1/deferred water match.
2019-07-08SL-10625 another shot across the bowGraham Linden
Move dynamic texture update (which does local back readback work) to just before swap which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
2019-07-05SL-11552Graham Linden
Fix materialF including debug force to linear color and re-add logic to stomp emissiveness when normals are not present unless explicitly requested via diffuse alpha mode.
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
2019-07-02SL-11533Graham Linden
Make alpha shader include vertex color modulation in both srgb and linear flavors.
2019-07-01SL-11521, SL-10625Graham Linden
Try aligning data used for glReadPixels to see if we can coax the Intel driver stack into being a less souciant pile of detritus. Replace face color based test replaced with other logic in error.
2019-07-01SL-11427Graham Linden
Fixed downscaling of the refscale passed in from WL in the water shader.
2019-06-28SL-11519Graham Linden
Make refraction map include objects for all reflection detail levels.
2019-06-28SL-11521Graham Linden
Make llvovolume submit completely transparent yet still glowy faces again.
2019-06-28SL-11381Graham Linden
Make fullbright alpha test use correct handling when mask cutoff == 0.
2019-06-28Modify water blend between refl and refr maps to preserve sunset colors more ↵Graham Linden
like non-ALM.
2019-06-28SL-9928Graham Linden
Take out angular atten on additive too.
2019-06-28SL-9928Graham Linden
Remove spec killing additive fix for 1491 to unbreak fog.
2019-06-28SL-11514Graham Linden
Convince Geenzo code to get a little DeMorgan in it. Trophy Unlocked: make all alpha textures partcipate in picking.
2019-06-27SL-11512Graham Linden
Modify method for nerfing additive on terrain so it doesn't trip up deferred lighting and make light artifacts.
2019-06-27SL-11503 take twoGraham Linden
Make ALM use of non-ALM water rendering for refraction map light differently than non-ALM use of same.
2019-06-27SL-11503Graham Linden
Make underwater terrain shader mult vert lighting.
2019-06-27SL-11151, SL-11504Graham Linden
Remove update threshold logic causing hiccups and rework sky updates. Make deferred water do double transport again to match non-ALM rendering more closely.
2019-06-26SL-11151Graham Linden
Modify env settings blender to not skip.
2019-06-25SL-10625Graham Linden
Make intel throttle the CPU with sleeps in all cases and fix calc of microsec frame time.
2019-06-25Put bloom rendering back as it was.Graham Linden
2019-06-25SL-1491Graham Linden
Nerf backfacing additive in ALM to prevent lens flares when facing away from sun. Use hack in spec gbuffer alpha to nerf additive only on terrain (leaves additive glare for sunsets on water).
2019-06-20Merged in graham_linden/viewer-eep-g (pull request #437)Graham Madarasz
SL-11371
2019-06-20SL-11371Graham Linden
Remove the ugly band of fog color at the horizon in Low/Low+ entirely.