Age | Commit message (Collapse) | Author |
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Release/gltf maint2
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resizeScreenTexture works if gResizeScreenTexture is true or render
target was resized
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SL-20606 post-merge follow-up
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material to non-blank material
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refresh has surprising performance cost
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Put mirrors behind a feature flag and merge to materials_featurette
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unused code.
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selection for mirrors actually reflect what it does
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the featurettes branch, and reflection probes being "hazy"
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debug setting.
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DRTVWR-583
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Merge PBR terrain and put PBR terrain behind feature flag.
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Dataserver's version has compression artifacts
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UIImgInvisibleUUID doesn't exist
Default normal for material is 'null'
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into DRTVWR-592
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SL-20606: PBR swatches in build floater should show entire material
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storage bounds
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zoomed in too much. Miscellaneous cleanup
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Update mikktspace, tinygltf, vulkan_gltf packages to GHA builds.
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Put 2k textures behind a feature flag
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settings to block uploads larger than 1024.
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* SL-20760 Allow 2k texture uploads
* SL-20760 Fix for textures not downloading.
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RenderMaxTextureResolution debug setting
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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coroutines).
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And hide warning when it's already 0
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SL-19555 Fix picker failing to highlight default material in inventory
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