Age | Commit message (Expand) | Author |
2010-02-13 | Backed out changeset f196197a816a | Tofu Linden |
2010-02-08 | Switching to 10.5 SDK | Dave Parks |
2010-04-07 | merge fix. | Tofu Linden |
2010-04-07 | apply latest ssreflections tweaks to class2 and class3. | Tofu Linden |
2010-04-07 | tidy up ssreflections comments and structure a bit. | Tofu Linden |
2010-04-06 | extra diffuse sample in ssreflection to decrease aliasing. | Tofu Linden |
2010-04-02 | ssreflection: restore the shadow factor I accidentally removed with the last ... | Tofu Linden |
2010-04-02 | apply ssreflection changes to class2 and class3 too. | Tofu Linden |
2010-04-02 | clean-up transplant | Tofu Linden |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ssr... | Tofu Linden |
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective refl... | Tofu Linden |
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. n... | Tofu Linden |
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel a... | Tofu Linden |
2010-04-01 | DEV-47845: Finished fixing an update bug on the physics shape type and fixed ... | Matthew Breindel (Falcon) |
2010-04-01 | Fixed line ending | Matthew Breindel (Falcon) |
2010-04-01 | DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't get... | Matthew Breindel (Falcon) |
2010-03-31 | DEV-47845 Cleaned up names. | Matthew Breindel (Falcon) |
2010-03-26 | DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, so... | Matthew Breindel (Falcon) |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-29 | ss reflections tweakage: | Tofu Linden |
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. d... | Tofu Linden |
2010-03-23 | Fix for crash logger crashing. bleh! | Palmer |
2010-03-22 | lowest water reflection level label 'none' changed to a more accurate 'minimal' | Tofu Linden |
2010-03-22 | bring linux featuretable in line with recent win32 featuretable changes. | Tofu Linden |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect r... | Dave Parks |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |
2010-03-19 | Make gcc happy | Dave Parks |
2010-03-19 | Line ending fix. | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks |
2010-03-19 | Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml | Dave Parks |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks |
2010-03-18 | XML changes for new graphics preferences | Dave Parks |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r... | Dave Parks |
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks |
2010-03-09 | We can enable alpha masking for fullbright faces as long as we're not in defe... | Tofu Linden |
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge... | Tofu Linden |
2010-03-08 | Remove a '#error XXX' I was using to test ifdef-hell. | Tofu Linden |
2010-03-08 | VWR-4214 followup | Tofu Linden |
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua... | Tofu Linden |
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the wat... | Tofu Linden |
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden |
2010-03-07 | trivial comment typo fix. | Tofu Linden |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last th... | Tofu Linden |
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different fro... | Tofu Linden |
2010-03-05 | COMMENTS! | Dave Parks |