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2011-11-23SH-2710 FIX -- Removed calls to getChild happening every frame and during ↵Leslie Linden
idle calls. Reviewed by davep.
2011-11-23mergeDave Parks
2011-11-23SH-2449 Preserve texture scaling when animating textures when "size x" and ↵Dave Parks
"size y" parameters to llSetTextureAnim are zero.
2011-11-21Greatly reduced the number of memcpy operations done on the media plug-in ↵Leslie Linden
message output pipe by removing 's = s.substr()' type operations. The output string is now cleared via 's.clear()' when its entire contents have been pumped and the beginning of the data is stored as an index when necessary, rather than modifying the initial string. Reviewed by davep.
2011-11-21mergeDave Parks
2011-11-21SH-2708 Fix for broken shadows on alpha objectsDave Parks
2011-11-18Removed unused code from alpha fragment shaders to fix some mac rendering ↵Leslie Linden
glitches with non-fullbright alpha objects.
2011-11-18SH-2700 Fix for random black textures due to texture index out of bounds. ↵Dave Parks
Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-17mergeDave Parks
2011-11-17SH-2670 Fix for terrain being wrong detail.Dave Parks
2011-11-16Merge with latestLeslie Linden
2011-11-16SH-1618 FIXLeslie Linden
SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden.
2011-11-16SH-2675 Fix for shadow appearing on terrain at midday when terrain is ↵Dave Parks
totally flat and there are no prims visible
2011-11-16SH-2690 Add comments per Vir's review feedbackDave Parks
2011-11-16SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting ↵Dave Parks
flexi attachments.
2011-11-16mergeDave Parks
2011-11-16SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious ↵Dave Parks
Ringtail avatar)
2011-11-16SH-1865 FIX -- removed some old non-deferred rendering code that was ↵Leslie Linden
preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
2011-11-15SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code ↵Leslie Linden
doesn't support for anti-aliasing
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ↵Leslie Linden
the eyeball texture for Mac OS Lion
2011-11-15mergeDave Parks
2011-11-15SH-2652 Fix for linux compile errorDave Parks
2011-11-15SH-2681 Fix for shader compiler error on GLSL 1.30 and laterDave Parks
2011-11-15mergeDave Parks
2011-11-15SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in ↵Dave Parks
rotation ring, committing to debug elsewhere
2011-11-15SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of ↵Dave Parks
not creating an alpha mask)
2011-11-14mergeDave Parks
2011-11-14SH-2650 Fix for avatar eyeballs protruding from lower eyelidsDave Parks
2011-11-11SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and ↵Leslie Linden
some assorted shader cleanup from changeset e156c46db1b2
2011-11-11Merge with latestLeslie Linden
2011-11-11Assorted shader cleanup to remove a few warnings and errors for OS X.Leslie Linden
2011-11-11SH-2666 Fix for pixel doubling failsafe on out out of memory.Dave Parks
2011-11-10SH-2659 Fix for basic shaders having no affect when gl version < 2.0Dave Parks
2011-11-10SH-2666 Tweak depth of field optimizations based on resident feedback.Dave Parks
2011-11-10SH-2644 Fix debug display that shows selection triangle count and streaming costDave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-10SH-2644 WIP -- remove debug displays pertaining to upload/download queuesDave Parks
2011-11-10SH-2240 Fix for red moon.Dave Parks
2011-11-09SH-24114 Remove unused variablesDave Parks
2011-11-08SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵Dave Parks
requirement and llvetor4a et al)
2011-11-08mergeDave Parks
2011-11-08SH-2507 Fix for crash when rendering axes (develop->render->show axes)Dave Parks
2011-11-08SH-2608 Fix for debug beacons not rendering properly.Dave Parks
2011-11-08SH-2652 Fix for black bands in high-res normal maps (break normal map ↵Dave Parks
generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-11-08merge changes for vmrg-177Oz Linden
2011-11-08merge changes for vmrg-178Oz Linden
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-11-07SH-2652 For for screen going white when enabling anti-aliasing.Dave Parks
2011-11-07SH-2546 Fix for black water under terrain (use vec3 instead of float for ↵Dave Parks
vary_AtmosAttenuation