Age | Commit message (Collapse) | Author |
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SL-20065: Hack to reduce black spots on shiny water
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editing a sky setting.
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fix for assertion in lltexturefetch.
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DRTVWR-559
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SL-20154
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Prepend the material name to each texture.
SL-20392
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SL-20392
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SL-20392
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DRTVWR-559
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updater. Add probe update debug display.
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SL-20062: Fix near clip on reflection probes being clamped to at or below 10
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Cleanup. Caused by a merge of main(D567) into D559
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SL-20450: Fix missing LSL keyword INVENTORY_MATERIAL
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with legacy spotlight
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longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
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SL-20396: Apply blinn-phong rotation to texture translation animations for GLTF materials
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There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content.
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SL-20225: Update LLGLTFMaterial
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stack to PBR, but only during texture animations
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GLTF materials, for more consistent behavior
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opened
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lights rendered scale with the "Quality & speed" slider
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non-root prims.
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