Age | Commit message (Collapse) | Author |
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to avoid breaking existing content.
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or avatar_lad.xml. If either of these is broken, there's no point trying to continue, more informative to just error out with an appropriate message.
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in avatar_lad.xml
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based on incorrectly sized reference eyes.
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skeletal distortions.
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face root, and alt eyes animate along with the original eyes inside the LLHeadRotMotion code.
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positioning of avatar.
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investigation
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names defined
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lad files
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Having a joint offset for mPelvis is still a bad idea, but it won't cause as much flickering now.
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large test files
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functional impact on viewer)
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the pelvis has having changed unless it has actually changed. Avoid excess calls to computeBodySize(), which can cause a vertical position glitch.
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required, but does not hurt)
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http://bit.ly/1R8WhaY
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forces all params to be updated.
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files
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