Age | Commit message (Collapse) | Author |
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Issue #24 GLTF material disappears from object playing media
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Check texture type, if media is stopped, it won't be a MEDIA_TEXTURE
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resizeScreenTexture works if gResizeScreenTexture is true or render
target was resized
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Dataserver's version has compression artifacts
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UIImgInvisibleUUID doesn't exist
Default normal for material is 'null'
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Update mikktspace, tinygltf, vulkan_gltf packages to GHA builds.
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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coroutines).
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And hide warning when it's already 0
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SL-19555 Fix picker failing to highlight default material in inventory
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following promotion of DRTVWR-596
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Remove identical platform-specific package references.
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HDRI (addresses blue sheen).
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above water.
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to latest GitHub builds. Some of these were still referencing codeticket
builds produced by TeamCity.
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in viewer's autobuild-package.xml.
Ensure that AUTOBUILD_VCS_BRANCH is set before the build.
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Ditch 32-bit Windows build of mikktspace.
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atmospherics effect sun/moon/clouds
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following promotion of DRTVWR-587
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